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Microsoft Introduces LLILC, LLVM-based .NET/CoreCLR Compiler

by Sergio De Simone on  Apr 21, 2015

The .NET Foundation has announced the release of a new project called LLILC (pronounced "lilac"). The project, initiallycontributed by Microsoft, aims to provide a new LLVM-based native code compiler for .NET Core which will make it possible to run .NET programs "on any platform that CoreCLR can be ported to and that LLVM will target."

True Windows File System Access with AlphaFS 2.0

by Jonathan Allen on  Mar 13, 2015

A major limitation of the .NET framework is its inability to truly work with the Windows file system. Even seemingly basic operations such as working file paths longer than 260 characters long is beyond the capabilities of System.IO. This is where AlphaFS comes into play.

Pooled Memory Streams for .NET

by Jonathan Allen on  Mar 09, 2015

Like most languages that rely on a mark-and-sweep garbage collector, C# can run into performance problems when allocating memory too often or when making large allocations. Ben Watson, a Senior SDE at Microsoft working on Bing, ran into just that problem with the MemoryStream class.

The Road to C# 7 Has Begun

by Jonathan Allen on  Jan 29, 2015 9

With C# 6 nearly complete, work has begun on the next version. Like past versions, the first step is to set an overall theme and scope for what is to come. That vision has been shared by Mads Torgersen by publishing the first set of meeting notes for the C# 7 design team.

Xamarin Releases Unified iOS/Mac API with 64-Bit Support

by Matt McComb on  Jan 22, 2015 1

amarin last week announced version 8.6 of its iOS SDK (Xamarin.iOS), the first non-beta release to include the company's Unified API for iOS and Mac. The Unified API replaces the 32-bit MonoTouch and MonoMac APIs, enabling code re-use across both platforms and adding 64-bit support.

Microsoft Embraces GitHub for their .NET Compilers

by Jonathan Allen on  Jan 21, 2015

Microsoft is continuing their move from CodePlex to GitHub for their open source offerings. The F# compiler was moved on the 13th, with the Roslyn based C# and VB compilers following a few days later.

Open-source Functional Language Extensions to C# 6

by Sergio De Simone on  Nov 27, 2014 4

Lang Ext, an open-source library for C# written by London-based Paul Louth, provides a set of helper functions and types that aim to "bring some of the functional world into C#" while trying to look like extensions to the language itself.

A Preview of C# 6

by Sergio De Simone on  Nov 19, 2014

Mads Torgersen, C# program manager at Microsoft, published a short video presentation describing what is coming in the next major C# version, C# 6. Among C# 6 new features, Mads highlighted getter-only properties, the lambda-arrow operator, string interpolation, and more.

Microsoft Open Sources .NET, Adds Linux and Mac OS X Support

by Jeff Martin on  Nov 13, 2014 2

Microsoft's recent trend toward open source software has made a major advance as the company has released the core .NET software stack under the MIT License and published the code on GitHub. The company plans to fully support an "enterprise ready" version of .NET for Windows, Linux, and Mac OS X.

C# Comes to the Unreal Engine

by Jeff Martin on  Nov 07, 2014

The Unreal Engine joins Unity with C# support thanks to Xamarin's new Mono for Unreal Engine. This extension enables developers to create Unreal Engine just using C#.

News from Xamarin Evolve 2014: Android Player, Sketches and C# Profiler

by Abel Avram on  Oct 09, 2014

The Xamarin Evolve 2014 event taking place these days in Atlanta, US, has produced a number of news related to the cross-platform tools Xamarin makes: Android Player – a hardware accelerated Android simulator-, Sketches –a REPL-like environment-, and Profiler –a C# code profiler-.

Updated Feature List for C# 6 and VB 12

by Jonathan Allen on  Oct 03, 2014

As the next version of C# gets closer, features that are not quite ready have to be cut. The features. Newly removed from the list are primary constructors and declaration expressions.

Win2D: Accelerated 2D Graphics for C# But Not WPF

by Jeff Martin on  Sep 19, 2014

Windows App developers have a new way to utilize GPU to accelerate their 2D-based graphical code. New Windows Runtime API Win2D provides Universal Apps on Windows Phone and Windows Store apps a way to access DirectX without resorting to C++.

Mono Gets Further Performance, Scalability Improvements

by Roopesh Shenoy on  Sep 10, 2014 1

Mono 3.8.0 was released last week. It comes with several performance and scalability improvements across the runtime, as well as finishes the Windows port.

Using Bing to Boost C# Development

by Jeff Martin on  Sep 03, 2014

The Bing Developer Assistant is a new plugin for C# developers to enable effective searches for code samples from within Visual Studio. Rather than requiring a context switch to a web browser, the plugin lets developers make code searches while they work.

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