Woody Zuill discusses Mob Programming, a practice where the whole team works on the same thing, at the same time in the same space on the same computer, as well as his thoughts on No Estimates.
Gib Broza talks about his book "The Human Side of Agile", how to become an empathic leader, building solid teams that provide enduring and stable high performance. He provides some pragmatic advice for leaders in self-organizing agile teams on how create and nurture an environment which brings out the best in the team members.
In this third segment Dan Mezick talks about how creating a pulse around Open Space events helps organisations create a sense of community, deal with uncertainty and create an environment which sustains their agile adoption for the long term.
In this second interview in a series Dan Mezick talks about how a OpenAgile Adoption is facilitated by an Open Space event which can act as a signal and catalyst for lasting and effective Agile adoption in organisations. He talks about the importance of engagement and ownership by people and how an Open Space event allows opt-in involvement and unleashes creative problem solving.
This is the first in a series of brief discussions with Dan Mezick in which he talks about topics from his book The Culture Game. In this one he explains the importance of designing meetings as good games and facilitating them to achieve the best outcomes
Ward Cunningham talks about the continuing appeal of OOP and dynamic languages, asynchronous programming, and much more. Also: Ward explains the ideas behind his latest project Federated Wiki.
George Dinwiddie sits down with InfoQ at Agile 2012 to discuss the Three Amigos (Business, Programmers, and Testers) and how they need to interact and use examples in order to get a shared vision.
Vickie Gray, author of the book Creating Time, shares her insights on the Core Protocols and how they can be used to solve many of the common problems that plague teams. The Core Protocols provide a common API on which the team can operate when performing Agile processes like Scrum or Kanban, and according to Vickie, we need this common API because humans are much more complicated than code.
In this interview, Jim and Michele McCarthy, co-founders of McCarthy Technologies, Inc. and authors of the book Software for Your Head, share their insights on the Core Protocols and the Core Commitments on which they’re based. These tools provide a set of structured interactions between people on a team, and when coupled with safety, freedom, and radical democracy, can lead a team to greatness.
Traci Fenton shares some tips for creating greater freedom and teamwork including the "power question", "happiness buckets", "church of fail", and more. This interview was recorded at CultureCon 2012 organized by Agile Boston and is intended primarily for a business audience but has lots of inspiring tips for the rest of us.
In his book “Moving Beyond Icebreakers” Stanley Pollack includes over 300 interactives. In this interview he talks about how to use them to achieve group goals, build teams, address difficult issues and engage communities. He discusses a number of them and how a structured approach to facilitation can result in better outcomes.
James Grenning on Agile, from co-authoring the Manifesto, to fathering Planning Poker, to Agile for Embedded Development
James shares his experience as one of the Agile Manifesto co-authors, fathering the original Agile estimating game (which became Planning Poker) and how Agile methods fit with embedded software development. James also discusses his new book, Test Driven Development for Embedded C, while sharing some surprises, such as his recommendation that teams stop using Planning Poker.