Steve Ross-Talbot discusses the what, why and how of describing things, in particular requirements, along with a set of tools serving that purpose and called Zero Deviation Lifecyle.
Robert Godfrey discusses the requirements set at AMQP’s foundation: Applicability, Reliability, Fidelity, Interoperability, Manageability, Ubiquity, explaining how AMQP was designed for the future.
Mario Cardinal explains how to use agile practices to incrementally introduce non-functional requirements into the architecture in order to reduce the complexity of the solution.
This talk gives practical tips for adopting an agile approach to planning, team interactions and risk management. When the culture shifts, teams achieve goals sooner and safety is greatly enhanced.
Dirk-Willem discusses the change program underway at the BBC - empowering the creative community in the use of dynamic technologies, web/2.0 and social networking in order to talk to their audience.
This presentation explores how the platform driving the guardian.co.uk, (3 time winner of the 'Best Newspaper' Webby), site was almost completely rebuilt using the principles of DDD.
This session addresses the abstract notion of 'simplicity', why it is critical in modern UI design, and answers questions, like "Why do design processes and good intentions undermine simplicity?"
Successful architectures evolve over time to meet changing business requirements. Luke Hohmann presents how to collaborate with key members of your business to manage architectural changes.
In this presentation filmed during Agile 2008, Mitch Lacey talks about a real life project that was on the verge of being successful, but was deemed as unsuccessful by the customer.
Obie Fernandez shares his experience selling consulting services for both Thoughtworks and Hashrocket and give tips how Ruby developers can work with clients.
Jeffries and Hendrickson derive Agile practices from the natural laws of software development. They don't just say "Be Agile!", but they explain why Agile practices make perfect sense.
In spite of the importance of user experience, usability ends up last. This presentation shows an approach to usability, focusing on activities resulting in big improvements with less effort.