John Bender presents the good, the bad, and the ridiculous aspects of doing cross-platform mobile web development, suggesting progressive enhancement as a way to address the existing issues.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
Horia Dragomir offers tips on creating responsive UIs on mobile platforms along with advice on several pitfalls that need to be avoided.
Julian Harty covers various challenges and practices for testing applications for mobile devices.
Aryeh Selekman discusses current trends in the mobile space, some of the technologies useful to integrate Facebook functionality into mobile applications and the latest W3C mobile standards under dev.
Graham Lee discusses some of the vulnerabilities that may affect Objective-C programming, offering solutions to avoid them.
Karl Krukow discusses the importance of automated functional testing of native mobile applications, suggesting using Calabash –a Cucumber-like tool- and LessPainful –an online testing service-.
Peter Friese compares several cross-platform mobile development approaches: Native, Web, Client-side Web, Hybrid, Interpreted and Cross-Compiled, outlining their pros and cons.
Brian Murphy on NY Times mobile: the architecture, cloud computing influences on design, native, HTML5 and hybrid apps, tools and frameworks employed and how the apps evolved over time.
Horia Dragomir shares pitfalls to avoid and tips for creating fast and fluid iOS and Android applications with HTML5.
Chris Adamson introduces several iOS networking APIs: iCloud, Bonjour, GameKit, CFNetwork, Foundation, Media APIs, and System Configuration.
Heath Borders introduces several testing tools for iOS - OCUnit, Google Toolbox for Mac (GTM), GHUnit, UISpec, UIAutomation, OCMock – making some recommendations on which is better.