InfoQ Homepage Methodologies Content on InfoQ
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How to Emerge
Dave Thomas keynotes on how people approach emerging technologies, many embracing the new in spite of its shortcoming, proposing to find a balance between the new and the old.
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The SenseMaker® Method
Tony Quinlan introduces the SenseMaker® method from preparing the ground through gathering experiences and qualitative material to analysis and action planning.
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Coffee, Tea or Agile
Linda Rising reflects on the need for an agile approach to work and life, the penalties of a plan-driven way pushed onto agile development, and the best ways to be happy, healthy and productive.
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Humane Representation of Thought
Bret Victor suggests how each of the human activities in which thought is externalized (conversing, presenting, reading, writing, etc) can be redesigned for a dynamic medium.
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Drunken Stumble: The Correct Way To Build Software
Garrett Smith introduces Drunken Stumble, a development method in two stages: a lean, which represents the goal of the programmer or team, and a stumble, which is a series of automatic "next steps".
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Making Eclipse IDE Better at Handling Real-life Projects
Mickael Istria showcases a number of extensions to the Eclipse IDE making it easier to import projects (simple or complex) and honoring modularity in the Project Explorer.
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The Power of Hope: Getting You from Here to There
Portia Tung discusses the concept of Hope, trying to help us better understand the relationship with Hope and figure out how to achieve even our most ambitious of goals.
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The Sweet Spot
Alberto Brandolini discusses how the Theory of Constraints, Kanban, CQRS, Domain-Driven Design, EventStorming and UX blend together to solve the real problems in software development.
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Naming Things
Ian Barber discusses the importance of behavior, domains and clarity of the names used when writing software or building systems.
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So You Think You Know Pub/Sub?
Udi Dahan takes a look at why different kinds of pub/sub need to be used for specific domains like healthcare, finance, “internet of things”, and some kinds of retail.
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Good Design Is Imperfect Design
Eric Evans discusses how to create good or even great designs with DDD without attempting to be perfect.
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SOLID: The Next Step Is Functional
Anil Wadghule explains why applying SOLID OO design principles to their extreme leads to Functional Programming.