Chris Swan discusses user experience for banking and financial mobile applications, architectures, and the frameworks and containers that ease the way to secure deployment into production.
Jon Tirsen and Douwe Osinga tell Triposo’s story from a small hobby project to the large architecture of today. Triposo is a mobile phone travel guide.
Bijan Vaez discusses building large-scale cross-platform mobile apps with HTML5 including offline support, real-time interactivity, and device APIs (camera, GPS).
Brittany Tarvin discusses the security and privacy issues related to mobile inter-app communication.
Michelle Andreassen takes a business-to-employee look at UX, prototyping and user testing of gamified enterprise mobile apps to see if these really do bring more value to the company beyond the hype.
An important use case for mobile apps is providing instant access to remote resources, whether it be social networks or enterprise services. How can the server API and the client app be designed in parallel to improve the experience? This panel discusses things to do and to avoid in building APIs for mobile apps, and answer attendees' questions on the topic.
Praful J Todkar and Cassandra Shum share their experience ending up with an architecture for a mobile application whose development was driven by user experience.
Maximiliano Firtman overviews of what you need to know, including labs testing on progressive enhancement, feature detection and HTML5 APIs: UI, core, data, network and hardware.
Tom Coupland discusses some of the various technologies investigated, and in many cases deployed at Nokia including Gradle, Spring, MongoDB and Clojure.
Alex Batlin and Shane Williams explore the challenges faced maintaining the security of mobile apps and also take a look at the enterprise implications with the push for BYOD.
Michael Nuciforo covers the recent history of mobile banking from SMS alerts to Java, then Web and Native apps. It highlights the major trends, key industry players, and consumer expectations.
Phil Nash discusses iOS development, from the idiosyncrasies of Objective-C to how to test a mobile app to getting an app on the app store and getting it noticed.