Cloud Foundry: Design and Architecture
Derek Collison discusses the goals, the design premises and patterns employed in creating the architecture of Cloud Foundry, VMware’s open source PaaS, unveiling internal architectural details.
The content has been bookmarked!
There was an error bookmarking this content! Please retry.
Posted by Abel Avram on Jul 12, 2011
With Microsoft Surface SDK 2.0 one can write applications for both Surface and Windows Touch devices.
Surface 2.0 is not compatible with Surface 1.0 devices, and so far the only compatible device is Samsung SUR40, a 4”-thin 40” device with HD resolution and Pixel Sense, a technology able to handle more than 50 simultaneous touches, recognizing the objects touching the surface. These details have been public for a while, but Microsoft has just made available Surface SDK 2.0. One of its key features is the ability to target Windows Touch devices, that is Windows 7 computers with touch input, so this SDK serves a much larger spectrum of devices. If there are very few Surface devices out-there, there are lots of Windows Touch ones, and their number is poised to grow.
Windows Touch applications are very similar to Surface ones, except that the later supports full HD resolution and a multitude of touch related inputs, such as finger and blob recognition, tagged objects, tilted display, rotated display, etc.
Surface 2.0 comes with two development layers:
Some of the new features in SDK 2.0 are:
MSDN Surface documentation contains more information on SDK 2.0, while Surface.com offers details on this Natural User Interface technology from Microsoft.
Automating Error Reporting for .NET Applications
Visual Studio vNext: ALM features for Agile Planning, Team Collaboration
Troubleshoot Java/.NET performance while getting full visibility in production
Want to know how software releases can be stress-free and happen with one click? Try Go free!
Improving Software Delivery Cycles: Pre-requisites and Inhibitors
Go: Agile Release Management Solutions. Go enables predictable, defect-free and timely software releases.
Derek Collison discusses the goals, the design premises and patterns employed in creating the architecture of Cloud Foundry, VMware’s open source PaaS, unveiling internal architectural details.
Andrew Watson talks about the work of the OMG, where CORBA is alive and well (hint: in your car), UML and UML Profiles vs. custom Modeling languages, DDS and other middleware, and much more.
Sohil Shah discusses creating iPhone and Android enterprise mobile applications based on cloud services using the open source platform OpenMobster.
Paul Sanford presents the transformations supported by data throughout its life cycle, and how that can be better done with Splunk, an engine for monitoring and analyzing machine-generated data.
A common “best practice” for unit tests is to only write a one assertion in each test. I intend to question this advice by showing that multiple assertions per test are both necessary and beneficial.
John Rauser presents the architectural and technological evolution of Amazon retail websites starting with 1994 and ending with adopting Amazon Web Services.
Michael Stal discusses system architecture quality, how to avoid architectural erosion, how to deal with refactoring, and design principles for architecture evolution.
Every developer has had to integrate with another system, API or component. Tis article provides strategies to handle the change and for he separating system boundaries.
No comments
Watch Thread Reply