Alex Aitken and Nick Faulkner share lessons learned building a cross-platform HTML5 application based on GOOS principles (Growing Object-Oriented Software).
Max Firtman discusses the present mobile ecosystem, why cross-platform is the key to success, HTML5 APIs, challenges with HTML5, when HTML5 is a proper solutions and other.
Jarred Nicholls explains how browsers leverage the GPU to speed up complex web pages by primitive drawing, composing layers and using tiles backing stores.
James Pearce discusses the current trends in social applications and some of the challenges and solutions in creating HTML5 applications for mobile devices.
Dio Synodinos explains and demoes HTML5 visualization tools and frameworks: CSS3, SVG, Canvas, WebGL, Raphaël, Processing.js, D3.js, Fabric.js, etc.
Elan Lennard discusses porting a desktop app to a mobile device: choosing the functionality that makes sense, make it look great, and deciding between native and HTML5.
Alexey Karpik reviews JS libraries – Sencha, JQuery, Jo-, frameworks –Rhomobile, M-Project-, and tools –PhoneGap, MoSync, Appcelerator, Antenna-, discussing how they fare with mobile development.
Rob Chipperfield compares several platforms and solutions for building cross-platform mobile applications: Titanium, Sencha, PhoneGap, and Nomad.
Kevin Korngut introduces Adobe AIR, a cross-platform runtime environment for desktop and mobile applications.