New Rules for Good UI Design: Rules, Tips and Tricks for Designing an Enjoyable Software Experience
Joe Nuxoll provides rules, tips and tricks for creating a great user interface that can improve the user experience.
Joe Nuxoll provides rules, tips and tricks for creating a great user interface that can improve the user experience.
MonoTouch.Dialog is a UI development toolkit designed to dramatically reduce the amount of boilerplate code needed to create application screens for the iPhone and iPad. Through the creative use of attributes, screens are dynamically built from class definitions. Alternately they can be programmatically created or loaded from a JSON document.
Many people who are new to Agile are confused about the place of UI and UX design on Agile teams. Previously many teams have tried keeping the work separate from the team or having the work done one sprint ahead. Recently, there has been more talk about welcoming UI and UX into Agile teams and Lean UX has been at the forefront.
On behalf of the InfoQ team, we are happy to announce our underwhelming first minor UI re-launch in our 5 year history. This re-launch is the first in a set of incremental changes that will end with a homepage re-launch later in the year, with your feedback. This first launch maintains the same look and feel but removes the left bar while expanding the header and footer.
Visual Studio Lab Management 2010 is a highly integrated virtualization, development, and testing tool. When testers encounter an error they can create a snapshot of the virtual environment at that moment: not just a screenshot, but the current state of the application or website and all the servers involved.

This article explores how Gorilla Logic's new, open source Flex user interface automation testing tool, FlexMonkey, can enhance the productivity of both developers and QA testers. FlexMonkey allows developers to incorporate user interface testing into unit test suites and continuous integration environments, and allows QA testers to expand those tests into comprehensive quality tests.

All good developers use some kind of prototyping as a communication channel to customers. Simon Guest of Microsoft introduces a new technology from Microsoft, SketchFlow, and shows how it could be useful to developers as well as the primary audience of designers. The discussion covers coverage (WPF and Silverlight), functionality, workflow, prototyping, and documentation.
Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.
Frank Krueger discusses 3 mobile application development problems: failing network connection, multiple UIs, and bugs, presenting strategies for solving them.
Pedro J. Molina discusses the concepts behind UI and challenges met trying to model user interfaces, and how code generation can be used to create UIs.

Appcelerator's Titanium allows to build and deploy desktop applications which run seamlessly on Windows, OSX and Linux desktops using Javascript and HTML. Jeff Haynie explains how Titanium works, how to build apps and how it compares to Adobe Air.