The long awaited official releases of .NET 4.6 and Visual Studio 2015 are now available. Exhibiting Microsoft's renewed focus on producing a compelling developer tool regardless of application target, VS2015 supports iOS and Android development in addition to the expected Windows family.
Team Explorer 2015 is available now, joining the latest preview of Team Foundation Server 2015. With Visual Studio 2015 being released on July 20, this gives time for developers to prepare and check the environments for compatibility issues.
Microsoft's multiplatform code-first editor, VS Code, has just made its July release. It features support for ECMAScript 6, improved Git support, and various editor enhancements for multi-file projects. VS Code is available for Mac OS X, Linux, and Windows.
C++ Developers will benefit from the involvement of hundreds of fellow users who reported numerous bugs with the C++ compiler during its release stage. Microsoft has provided a list of all of the bugs that have been corrected for the upcoming release of VS2015RTM.
The Visual Studio 2015 team has finalized its implementation of the various C++ 11/14/17 standards that it will support in VS2015RTM. Accompanying these C++ features will be the completion of C99 language support. All of these will be part of production release of VS2015, which is coming in July.
Microsoft has released v0.3 of its native Visual Studio application, bringing with it support for Rust, as well as changes to keybindings.
Java developers have long been able to use SonarQube to measure and analylize their code base for technical debt. Now C# developers using can benefit from this tool thanks to its improved cooperation with Visual Studio and Team Foundation Server.
Microsoft has delivered the Release Candidate of Visual Studio 2015, demonstrating their desire to be the first choice for developers regardless of the platform that they are targeting.
Microsoft has announced the release of a native Visual Studio application for Windows, Mac OS X, and Linux.
Microsoft has completely rewritten the build server in Team Foundation Server and Visual Studio Online. The new tool completely eliminates the massive XAML-based Windows Workflow files that were used as build definitions.
PowerShell Tools for Visual Studio is a Visual Studio extension that brings the power of Visual Studio to PowerShell developers. Adam Driscoll, the original creator of this extension, got help from Microsoft over the past couple of months. The result is a new release, v3.0.108, offering 64-bit and remote session support, among other improvements.
A question that keeps coming up is whether or not Blend should be integrated into Visual Studio. The current thought is that it is still better to have separate tools, one focused on UI design tasks and one focused on application development. But that doesn’t mean both can’t be improved.
Building on its Unity game engine support, Microsoft has announced that it is broadening this support to include Unreal Engine and Cocos2D.
Node Tools for Visual Studio (NTVS) has reached its 1.0 release. This extension is supported by all paid versions of Visual Studio 2012/2013 as well as VS Community and VS Express for Web.
Microsoft has announced that they are restructuring the way they sell Visual Studio. Starting with VS 2015, there will only be three main SKUs or editions: Community, Professional w/MSDN, and Enterprise w/MSDN. The most expensive edition will cost you 5,999 for the first year, less than half the cost of VS 2013 Ultimate Edition.