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  • Becoming a Responsive Enterprise

    Software-driven companies are taking over the world because they are responsive organizations, built on 'sense and respond' instead of 'plan and predict'. In the next decade every large scale organization will be digitized and will effectively become a software-driven enterprise. Vikram Kapoor, CEO at Prowareness, explored how organizations can increase their responsiveness.

  • Mob Programming - an Interview with Woody Zuill

    Woody Zuill gave a keynote on Mob Programming at the first Mob Programming Conference. He spoke to InfoQ about the common questions people ask, different ways to introduce Mob Programming, the main problem of the IT industry, the other activities where mobbing can fit, and the purpose of mobbing.

  • Understanding the Science of Mobbing

    Llewellyn Falco gave a keynote on Mob Programming during the first Mob Programming Conference, called "Understanding the Science of Mobbing". He explored the differences between solo, pair and mob programming, why mobbing gives better outcomes: "It's not getting the most of the people but the best"

  • Technologies and Trends in Developing Complex Software Systems

    The Software-Centric Systems Conference explored new technologies, trends, and experiences in developing complex software systems. InfoQ spoke with Rob Howe and Martijn Rutten, two members of the program committee, about the main challenges that software development is facing, technology developments, driving innovation, and deploying agile to improve process reliability and deliver value.

  • How GlobalLogic Used a Bottom-up Approach to Become More Agile

    Yuriy Koziy, delivery manager at GlobalLogic, argued at the Agile Eastern Europe 2016 conference that organizational change should start at the team level rather than in senior management. He formed a group of like-minded engineering managers and agile coaches who act as change agents, transforming the organization bottom-up from the inside.

  • Using Lego to Teach Technical Practices

    Explaining Craftsmanship techniques is hard, especially to Senior Management and Executives. Since understanding is usually key to a mindset shift and technical practices are the way to develop good quality software, it's very important to explain them. Mike Bowler facilitated a workshop on how to use Lego for technical practices during the 7th Agile Games Conference.

  • Agile Alliance Technical Conference Videos Available

    The first Agile Alliance Technical Conference was recently held. The conference had a strong focus on the strong technical skills needed to make agile software development effective and covered a wide range of technical topics. There were two keynote talks by Sandi Metz on the challenges to professionalism and Uncle Bob Martin on why it is so important. The conference videos are now available.

  • Mobbing on an Article

    At the first Mob Programming Conference a group of authors experimented with mobbing to write a news item about working in this way. This is the result.

  • Agile Games 2016 Keynote - Faster, Cheaper, Better Training Design

    Sivasailam Thiagarajan opened the Agile Games 2016 conference with a keynote talk titled Faster, Cheaper, Better:Designing Agile Training That Delivers Results. He explained that learning requires both content and activities which together create engagement and learning that sticks. He discussed how to design more effective training classes.

  • Helping Great Teams Form Using the Core Protocols

    The Core Protocols are a set of ideas identified by Jim and Michelle McCarthy. Richard Kasperowski will open the second day of the Agile Games Conference with an explanation of how to use these protocols to help a team transform to greatness. He spoke to InfoQ about how this happens and how they relate to other team formation models.

  • Q&A with John Willis on Burnout in the Software Industry

    InfoQ interviewed John Willis about what made him decide to talk about burnout, the possible effects of burnout for a person, how burnouts are impacting the software development industry, leading indicators of a potential burnout and how they can be used to prevent burnouts, and suggestions for dealing with mismatches between employees and organizations that can cause a burnout.

  • Seven Sins of Scrum and other Agile Antipatterns

    Sean Dunn and Chris Edwards from IHS in Canada presented a talk (written by Todd Little) at the 2016 Agile India conference in Bangalore titled “7 Sins of Scrum and other Agile Antipatterns” They presented a variety of common ways that Agile practices are implemented badly in organisations with the symptoms that result from these “antipatterns”.

  • Why the Agile Alliance Technical Conference Matters

    The Agile Alliance is running a dedicated technical conference for the first time on April 7-9. The rationale behind running the event is at least partly because of the perception that the annual Agile 20XX conference doesn’t have enough emphasis on the technical aspects of software development. InfoQ spoke to a number of the conference speakers to understand why they feel it is important.

  • Naresh Jain on the Dark Side of Collaboration

    Naresh Jain, conference chair and founder of Confengine opened the second day of the Agile India conference with his talk titled the Dark Side of Collaboration. The premise of his talk is that in the rush to encourage collaborative workspaces and the hype about the benefits of collaborative work organisations have forgotten the importance of solitary thinking time for creativity and ideation.

  • Adopting Agile Beyond Software

    Eduardo Nofuentes talked about agile beyond software at 1st conference in Melbourne, Australia. He explored how you can deploy the agile principles and values outside software development, and gave examples of how he has used them to increase business agility when working with call centres and other non-software teams.

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