InfoQ Homepage Agile Conferences Content on InfoQ
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Agile Teams, from Good to Great
David Bulkin introduces various agile practices to beginners interspersed with advice for advance practitioners.
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Self-Organized Systems
Harrison Owen argues that human systems are open, can’t be controlled, organizational agility is a natural act, and the best thing to do is to not stay in its way.
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Agile Tribes
Dave Logan discusses why only 7% of organizational tribes are successfully doing Agile and what can be done about it.
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Software for Your Head
Jim McCarthy makes a passionate call for developers to rise up to their call and make their software great, sharing their light with the entire world.
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Gaming Happiness At Work
Dan Mezick introduces Gaming Happiness at Work, then discusses related goals, rules and scoring, the relationship between games and happiness, and how to bring it all together in work meetings.
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Zero Defects : Baking Quality into the Agile Process
Ahmed Syed explains how to use testing and defect management in an Agile project to ensure product quality, addressing design quality, legacy systems, and how build management affects quality.
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Writing Usable APIs in Practice
Giovanni Asproni presents techniques for writing usable APIs: using user's perspective, naming, the caller should have the control, explicit context, error reporting, logging, organizing.
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Collaboration: At the Extremities of Extreme
Jason Ayers share the observations he made watching a team of developers collaborating in real time on the same code base, pushing XP, pair programming and continuous integration to their extremes.
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How to Change the World
Jurgen Appelo discusses introducing change inside organizations by viewing them as adaptive systems and social networks and using the Change Management 3.0 model.
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TDD as if You Meant It
Keith Braithwaite conducts a tutorial class on TDD based on the following technique: Add a test, See it fail, Make all tests pass, Refactor, and Repeat until done.
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Keynote: Predictability and Measurement with Kanban
David J. Anderson explains how to use predictability, measurement and change management to balance the factors of observed capability, staffing, and delivery targets to achieve predictable outcomes.
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Brownfield to Green
Nat Pryce presents the reengineering effort made to transform a legacy system through incremental improvement, the development process implemented, the results and some takeaway lessons learned.