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The Sequential Prison

Posted by  on  Mar 30, 2012

Ivan Sutherland elaborates on the idea of a “prison” defined by sequential computers that work with sequential character strings making communication expensive and obstructing concurrency.

Coming Out of Your Shell: Using UX Workshops to Your Advantage in a Techie/Scientific Setting

Posted by  on  Mar 29, 2012

Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.

What Techniques Can Design Researchers Learn from Insurance Claims Investigation?

Posted by  on  Mar 15, 2012 1

Lyzbelle Strahan shares insurance claims investigation techniques useful for designing the interaction with users during product research.

More Than Just A Commodity

Posted by  on  Sep 15, 2011

Joe Kuemerle introduces the developer to the business side of development starting from the premise that it is not enough to be technologically savvy to be successful in a software organization.

Cooperation, Collaboration, and Awareness

Posted by  on  Mar 03, 2011

John Allspaw presents technical, cultural, and process related lessons learned at Flickr and Etsy.com from the collaboration between the operations and development teams.

Scaling Up by Scaling Down: Successful Agile Adoption in the Large by Focusing on the Individual

Posted by  on  Dec 01, 2010 1

Amr Elssamadisy focuses on the individual and his responsibility to make things work in the team regarding the learning process, communication, dealing with upsets, ownership, and responsibility.

Global Software Delivery with Distributed Agile

Posted by  on  Oct 21, 2010 1

Matthew Simons and Steven Boswell consider that distributed software development is a strategic capability for a company, presenting a framework and Agile practices for building such an environment.

Learning from Five Years as a Skype Architect

Posted by  on  Aug 12, 2010 2

Andres Kutt shares lessons learned at Skype: rules of thumb don’t always apply, functionality is important, simple solutions, buzzwords are dangerous, and communication is important.

Sky.com: Behind Britain’s Entertainment Infrastructure

Posted by  on  Jul 13, 2010

Glenn Saqui and Jon Mullen present the process used at Sky.com: recruitment, work area, continuous integration, tools, pairing, weekly and daily process, story cards, and the production environment.

Making the Work Visible

Posted by  on  Jul 12, 2010 6

Alisson Vale presents how Kanban is used to express the understanding of a system by making the work, the workflow, communication, time, information, engineering traceability, and movements visible.

Standards are Great, but Standardisation is a Really Bad Idea

Posted by  on  Dec 12, 2009 1

Paul Downey covers the risks of premature standardisation, partial implementations and open extensions, cloud computing lock-in, and formal activities vs lightweight open processes like open source.

Pimp My Architecture

Posted by  on  Nov 12, 2009 8

Dan North discusses an example of rearchitecting an application without rewriting it from scratch, and explains general strategies for a holistic rearchitecture.

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