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Peer Feedback, the Lynchpin of a Healthy Team

Posted by Chris Dagenais  on  Nov 27, 2012 Posted by Chris Dagenais Follow 0 Followers  on  Nov 27, 2012

Chris Dagenais considers that offering and receiving peer feedback is an essential part of communication within a healthy team. He discusses some of the obstacles and solutions for better feedback.

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Technology is Your Office

Posted by Horia Dragomir  on  Aug 13, 2012 Posted by Horia Dragomir Follow 0 Followers  on  Aug 13, 2012

Horia Dragomir discusses approaches and tools meant to improve the development process of distributed teams.

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How Would You Say That? Conversations for Double Loop Learning with Kanban

Posted by Benjamin Mitchell  on  Aug 08, 2012 3 Posted by Benjamin Mitchell Follow 0 Followers  on  Aug 08, 2012 3

Benjamin Mitchell advices on carrying team conversations about information presented on Kanban boards helping members to change their thinking and acts in order to achieve evolutionary change.

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The Sequential Prison

Posted by Ivan Sutherland  on  Mar 30, 2012 Posted by Ivan Sutherland Follow 0 Followers  on  Mar 30, 2012

Ivan Sutherland elaborates on the idea of a “prison” defined by sequential computers that work with sequential character strings making communication expensive and obstructing concurrency.

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Coming Out of Your Shell: Using UX Workshops to Your Advantage in a Techie/Scientific Setting

Posted by Jenny Cham  on  Mar 29, 2012 Posted by Jenny Cham Follow 0 Followers  on  Mar 29, 2012

Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.

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What Techniques Can Design Researchers Learn from Insurance Claims Investigation?

Posted by Lyzbelle Strahan  on  Mar 15, 2012 1 Posted by Lyzbelle Strahan Follow 0 Followers  on  Mar 15, 2012 1

Lyzbelle Strahan shares insurance claims investigation techniques useful for designing the interaction with users during product research.

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More Than Just A Commodity

Posted by Joe Kuemerle  on  Sep 15, 2011 Posted by Joe Kuemerle Follow 0 Followers  on  Sep 15, 2011

Joe Kuemerle introduces the developer to the business side of development starting from the premise that it is not enough to be technologically savvy to be successful in a software organization.

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Cooperation, Collaboration, and Awareness

Posted by John Allspaw  on  Mar 03, 2011 Posted by John Allspaw Follow 0 Followers  on  Mar 03, 2011

John Allspaw presents technical, cultural, and process related lessons learned at Flickr and Etsy.com from the collaboration between the operations and development teams.

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Scaling Up by Scaling Down: Successful Agile Adoption in the Large by Focusing on the Individual

Posted by Amr Elssamadisy  on  Dec 01, 2010 1 Posted by Amr Elssamadisy Follow 0 Followers  on  Dec 01, 2010 1

Amr Elssamadisy focuses on the individual and his responsibility to make things work in the team regarding the learning process, communication, dealing with upsets, ownership, and responsibility.

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Global Software Delivery with Distributed Agile

Posted by Matthew Simons  on  Oct 21, 2010 1 Posted by Matthew Simons Follow 0 Followers , Steven Boswell Follow 0 Followers  on  Oct 21, 2010 1

Matthew Simons and Steven Boswell consider that distributed software development is a strategic capability for a company, presenting a framework and Agile practices for building such an environment.

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Learning from Five Years as a Skype Architect

Posted by Andres Kutt  on  Aug 12, 2010 2 Posted by Andres Kutt Follow 0 Followers  on  Aug 12, 2010 2

Andres Kutt shares lessons learned at Skype: rules of thumb don’t always apply, functionality is important, simple solutions, buzzwords are dangerous, and communication is important.

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Sky.com: Behind Britain’s Entertainment Infrastructure

Posted by Glenn Saqui  on  Jul 13, 2010 Posted by Glenn Saqui Follow 0 Followers , Jon Mullen Follow 0 Followers  on  Jul 13, 2010

Glenn Saqui and Jon Mullen present the process used at Sky.com: recruitment, work area, continuous integration, tools, pairing, weekly and daily process, story cards, and the production environment.

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