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  • Universal Windows Platform Apps Start to Retrace Win32 Functionality

    Microsoft is loosening some of the restrictions on UWP apps to entice more developers to switch. Greater access to the local file system, multi-instancing, and console app support is coming to UWP.

  • Threading in the Windows Runtime: Part 2

    The information in part 2 of Threading in the Windows Runtime deals with the internals of the threading model. This section, originally presented by Marytn Lovell at Build 2013, is intended to be trivia or possible useful in debugging, but not necessary for day to day development. For more practical information, please refer to part one of InfoQ’s key points summary.

  • Threading in the Windows Runtime: Part 1

    During the Build 2013 conference Marytn Lovell revealed some of the inner workings of the WinRT threading model. While .NET developers may be surprised at its complexity, especially when multiple windows are involved, traditional COM developers are going to be relieved to learn that it is much simpler than what they are used to.

  • Notes on Writing a Windows Store Apps with C++/CX

    In a session titled Diving deep into C++ /CX and WinRT, Marian Luparu talks about exception handling and performance for C++ applications that target Windows 8. The most important thing for developers to understand is how the boundary between WinRT and normal C++ code effect exception handling and performance.

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