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Erich Gamma Discusses Jazz, Eclipse, JUnit and Design Patterns

Interview with Erich Gamma Follow 1 Followers on  Sep 16, 2008

In this interview from QCon London 2008, Erich Gamma discusses the Jazz project, why Eclipse has been successful, the strict Eclipse release schedule, JUnit, Design Patterns, how to identify a design pattern, design patterns and the 'Don't Repeat Yourself' principle, the design pattern community, and whether dependency injection is a design pattern.

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Randy Shoup Discusses the eBay Architecture

Interview with Randy Shoup Follow 5 Followers on  Jun 05, 2008

In this interview from QCon San Francisco 2007, Randy Shoup discusses the architecture of eBay. Topics discussed include eBay's architectural principles, horizontal and vertical partitioning, ACID vs. BASE, handling data inconsistency, distributed caching, updating eBay on the fly, architectural and coding standards, eBay's search infrastructure, grid computing, and SOA.

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Cédric Beust discusses Designing for Testability

Interview with Cédric Beust  Followers on  Apr 28, 2008 1

In this interview from QCon San Francisco 2007, Cédric Beust discusses designing and architecting for testability, problems that hinder testability, test-driven development, the "Next Generation Testing" book, performance testing recipes, and testing small, medium and large codebases.

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Mark Pollack on Spring and Spring.NET

Interview with Mark Pollack Follow 0 Followers on  Feb 04, 2008 2

Mark Pollack, founder of Spring.NET, talks about shares ideas between the Java and .NET communities and the history of Spring.NET. Topics include how to use dependency injection and AOP for more than just logging and where Spring.NET overlaps with WCF.

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Ramnivas Laddad on AOP Design, Modelling, and Policy Enforcement

Interview with Ramnivas Laddad Follow 0 Followers on  Apr 17, 2007 3

Ramnivas Laddad talks about domain aspects, how aspects fit in the design phase, how to model aspects in UML, how to enforce policies with Aspects, how he used Aspects to diagnose production problems including touch threading problems, and using aspects to simplify design pattern implementation.

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