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UI in an Agile Process - The Quick 'n' Dirty Approach in the Real World

Posted by Janne Jul Jensen  on  Jan 13, 2012 Posted by Janne Jul Jensen Follow 0 Followers  on  Jan 13, 2012

Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.


The Mobile Browser as a Platform

Posted by Maximiliano Firtman  on  Jan 13, 2012 Posted by Maximiliano Firtman Follow 0 Followers  on  Jan 13, 2012

Maximiliano Firtman offers tips for creating applications for mobile browsers, showing how HTML5 can help, and explaining the need for web performance optimization for mobile devices.

Followers Case Study

Posted by Merlin Carpenter  on  Jan 03, 2012 1 Posted by Merlin Carpenter Follow 0 Followers , Tim Stokes Follow 0 Followers  on  Jan 03, 2012 1

Merlin Carpenter and Tim Stokes present the architecture of, a website and a system keeping track of historical data –birth, marriage, death, census records- of over 2 billion people.


Angry Birds on HTML5

Posted by Joel Webber  on  Dec 27, 2011 1 Posted by Joel Webber Follow 0 Followers  on  Dec 27, 2011 1

Joel Webber explains what it took for Google to port Angry Birds to Chrome/HTML5, the challenges and technical solutions used.


Code2Cloud: Automating The Whole Software Dev/Deploy Cycle

Posted by Ryan Slobojan  on  Dec 22, 2011 1 Posted by Ryan Slobojan Follow 0 Followers  on  Dec 22, 2011 1

Ryan Slobojan presents Code2Cloud used to automatically set up a number of tools useful for development and deployment: Hudson, Git, task repository, wiki, Cloud Foundry Deployment Services and Maven.


Evolving Continuous Delivery

Posted by Chris Read  on  Dec 20, 2011 Posted by Chris Read Follow 0 Followers  on  Dec 20, 2011

Chris Read describes a situation where they had to gradually reorganize a development process standardizing the build and deployment scripts, adding CI, automating everything, staging the binaries.


Bushido, and the Art of Staying Sane in the Game Development Business

Posted by Lars Kroll Kristensen  on  Dec 09, 2011 Posted by Lars Kroll Kristensen Follow 0 Followers  on  Dec 09, 2011

Lars Kroll Kristensen shares the lessons learned from the rise and fall of Runestone, lessons applied in another game development company, Unity Studios.


Chef in the Cloud and On the Ground

Posted by Michael Nygard  on  Dec 09, 2011 Posted by Michael Nygard Follow 7 Followers  on  Dec 09, 2011

Michael T. Nygard discusses using Chef in the datacenter and in the cloud for managing physical and virtual systems.

Culture & Methods Follow 514 Followers


Posted by Eric Wahlforss  on  Dec 02, 2011 3 Posted by Eric Wahlforss Follow 0 Followers  on  Dec 02, 2011 3

Eric Wahlforss shares his thoughts on what’s great and not so great in building a company’s identity and culture related to communication, relations, the right people, technologies, Agile, etc..


Case Study: Riak on Drugs (and the Other Way Around)

Posted by Kresten Krab Thorup  on  Dec 02, 2011 Posted by Kresten Krab Thorup Follow 0 Followers  on  Dec 02, 2011

Kresten Krab Thorup discusses a MySQL project that was moved to Riak for high availability, scalability and to run off multiple data centers, sharing the experiences, pitfalls and lessons learned.

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