How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
In this interview Jeff Patton contemplates ‘building the right thing’ while emphasising the importance of truly understanding the core elements of Agile. He explores differentiating between learning practices, best practices, rules and strategies and highlights how utilising ‘game space thinking’ encourages a more effective skills-based team approach to agility.
Luke Hohmann sits down with InfoQ to discuss the Innovation Games Summit, the history of Innovation Games, and the San Jose 2013 Budget Games