BT

InfoQ Homepage Game Content on InfoQ

  • Pixi.js, HTML5 Alternative to Adobe Flash, Adds WebGL Support for Cross-Platform, Interactive Apps

    PixiJS, a standard-based alternative to Adobe Flash, released its fifth major version with faster rendering and lower GPU utilization. PixiJS v5 abstracts WebGL features behind a new API which falls back to HTML5’s canvas if needed. Developers thus need not dive into the WebGL API or deal with device compatibility to create rich, interactive graphics, cross-platform applications, and games.

  • Making Games for High Performing Teams

    The gamestorming model describes a process to create games. It provides concepts like game space, boundaries, rules, artifacts and goals, for creating compelling learning experiences in an organizational setting. Such games can be used by teams to experiment, focus on outcomes, and try out disruptive patterns.

  • Incorporating Improv into Agile with Games

    The rules of Improv provide a short-hand to enhance active listening, collaboration, and mutual reinforcement skills, all of which are integral to Agility. You can incorporate Improv activities and games to reinforce Agile mindset. The game debrief is where the value of the game becomes sustainable, as it explicitly ties emotions and aha-moments from the game experience to working scenarios.

  • Culture, Psychological Safety, and Emotional Intelligence for High Performance Teams

    Humanity is the heart of the creative intellectual work that many of us are engaged in. The foundation of high-performance teams is people who have freedom and autonomy and feel safer. Games can be used to support self-awareness and connection and build team emotional intelligence onto safety.

  • Tackling Awesome Superproblems with Collaborative Games

    Awesome superproblems are large, complex and enduring problems which can only be solved through collaboration. The key to making collaboration work is serious games, where participants voluntarily agree to follow the rules of the game to create a better and more durable result.

  • AlphaGo: Google and DeepMind Publish Seminal AI Work

    A game simulation at Google's Deep Mind defeated expert humans at Go last month in a breakthrough for AI. Go is considered one of the great unsolved problems in AI.

  • Playing Games with the Agile Essentials

    The agile essentials from Ivar Jacobson International is a starter kit of agile practices, provided as a deck of cards. Teams can play games with these cards to learn agile practices and inspect and adapt their way of working.

  • Playing the Product Owner Value Game

    The product owner value game is a card game for teams. The objective of the game is to deliver as much value as possible. Teams learn to prioritize backlogs, plan iterations, and deliver results. The game helps teams to talk about agile principles, and exchange experiences.

  • Exercises for Leading Creative Collaboration

    Jens Hoffmann facilitated a workshop on leading creative collaboration to make ideas and people grow at the OOP 2015 conference. In his workshop he explored how we can lead ourselves and others. He did exercises with the attendants where they practiced collaboration, listening and using powerful questions.

  • CocosSharp: Xamarin Forks Cocos2D-XNA

    Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.

  • Google Open-Sources FlatBuffers: Efficient, Cross-Platform, Serialization Library

    The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.

  • Rocket to Mars: A Sprint Planning Game

    “Many team and their product owners believe that the team's unique job is to deliver more and more story points, but we consider this to be a complete misunderstanding of the relation between the team and the product owner” said Damien Thouvenin and Pierrick Revol. They ran a sprint planning game on investing time to produce stories, investigate issues, reduce technical debt, or do training.

  • Innovation Games Celebrates Ten Years with Summit in Santa Clara

    Innovation Games celebrates their 10 year anniversary with a Summit in Santa Clara California. The Summit features Alexander Osterwalder as the keynote speaker.

  • A New Game for Learning Agile

    A new learning game designed for "stuck" teams, to help them overcome obstacles which hold them them back from their big, but difficult-to-reach, goals has been released by Deborah Preuss and Friends. Based on patterns from the book Fearless Change by Linda Rising and Mary Lynn Manns the game is designed to help teams explore influence strategies and approaches for overcoming obstacles.

  • Joel Webber on Porting Angry Birds to HTML5

    Joel Webber, co-creator of the Google Web Toolkit, held the session Angry Birds on HTML5 at GOTO Aarhus 2011, recorded and published by InfoQ. We interviewed Webber to find out more details on porting the popular game Angry Birds to Google Chrome and HTML 5.

BT

Is your profile up-to-date? Please take a moment to review and update.

Note: If updating/changing your email, a validation request will be sent

Company name:
Company role:
Company size:
Country/Zone:
State/Province/Region:
You will be sent an email to validate the new email address. This pop-up will close itself in a few moments.