Robert Smith and Tony McCrary discuss how the JavaFX 3D API works and lessons learned during the migration of an existing 3D tool to JavaFX 8's 3D API.
Thomas Schindl introduces the components and APIs available to build a custom IDE, showing how to build one that has Syntax Highlighting, Autocomplete, Error Reporting, Outline-Viewer and git support.
Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.
Thomas Schindl presents new tooling features in e(fx)clipse 1.0, runtime APIs and components such as the Code Editor and 3D Viewer, and tooling APIs that can be used in other IDE plug-ins.
Stephen Chin shows how to use lambda in Java to create a video game with JavaFX. Other features covered are: enhanced collections, functional interfaces, simplified event handlers, and the stream API.
In this solutions track talk, sponsored by Oracle, Simon Ritter looks at how Embedded Java and a Raspberry Pi were used for Audi S3, and how JavaFX has been used for an in-car information system.
Peter Pilgrim makes an introduction to Java FX, presenting its scripting language, the standard deployment method of applications, client integration with the server and what’s planned for its future.
Stephan Janssen’s talks about Parleys.com and the technology used: Flex/AIR. He also talks about two technologies that could be used instead, GWT and JavaFX, presenting their pros/cons.
In this presentation, Chet Haase discusses Java SE 6, Update N/Consumer JRE, the goals and feature set for Java FX, and the current set of possible features for JDK 7.