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  • Mono 2.2 Has a Linear Code Generation Engine

    Until now Mono’s code generation engine was based on a tree Intermediate Representation (IR) of the code. Version 2.2 has a new engine based on a linear IR, which brings significant speed and code size improvements.

  • Silverlight for Linux: Moonlight 1.0 Beta 1 Is Available for Download

    Moonlight is an open source implementation of Microsoft’s Silverlight targeted at Linux and Unix/X11 systems. Moonlight has been developed under the Mono project since September 2007 and is sponsored by Novell. Moonlight 1.0 Beta 1 has been released to the general public.

  • Cross-platform Delphi is Back

    Using Visual Studio Shell as a starting point and Mono as a runtime, Embarcadero Technologies has introduced a new version of Delphi for .NET called Delphi Prism. This project is being target towards cross-platform developers who want to bring the .NET ecosystem with them to OS X.

  • Mobile Ruby Roundup: Symbian Ruby 1.9, Android, JME, iPhone and Mono

    A port of Ruby 1.9 is now available on Symbian. We take a look at other options for running Ruby on mobile devices, from JRuby on Android or JME to IronRuby on the iPhone with the aid of Mono.

  • OpenMoko Faces MP3 Patent Dispute

    The Linux-based phone, OpenMoko is currently in a patent dispute with Sisvel, the Italian patent holding firm known for its aggressive enforcement of MPEG patents.

  • Mono: Going Beyond the Standard

    The Mono team is perpetually playing catch-up to Microsoft. That's the party line, but is it still true? Recent advances suggest Mono may soon be challenging Microsoft on its own turf.

  • Is Mono Ready for Production?

    A question was asked on Stack Overflow having the title "Is Mono ready for prime time?" Several users responded including Miguel de Icaza, founder of the Mono project. The responses are helpful to evaluate the opportunity to deploy an application on Mono.

  • Mono 2.0 Is Available on MacOS X

    Miguel de Icaza has announced the release of Mono 2.0 installers for MaxOS X. Mono 2.0 was released earlier this month closing the gap between Microsoft's .NET and open source Mono.

  • Mono 2.0 Released

    Mono 2.0 has been released. Though still behind Microsoft's .NET in some areas, in others it has leaped ahead. For example, Mono now supports 64-bit indexes on arrays when running on a 64-bit platform, an ECMA specification that Microsoft has not implemented yet.

  • .NET Chain of Responsibility Library

    Chain.NET (a.k.a. NChain) is an implementation of Chain Of Responsibility design pattern for .NET and Mono platforms. Version 0.1 combines standard CoR design pattern with Command design pattern with the goal of bringing increased convenience and flexibility in command processing solutions.

  • Remote Linux Debugging in Visual Studio

    One of the biggest selling points for Visual Studio is its debugging experience. Even some of the most ardent critics of Microsoft's development tools reluctantly acknowledge its capabilities. Recently Miguel de Icaza's announced that the Mono team intends to leverage this power to improve debugging Mono applications running on Linux.

  • MS Enterprise Library Open Source

    Microsoft has changed the license for the source code of version 4.0 of the Enterprise Library, now released under the open-source friendly MS-PL. The code is available through the Patterns & Practices CodePlex community.

  • Interview: Joseph Hill About Important Developments in Mono

    In this interview made by Greg Young of InfoQ, Joseph Hill talks about the current status of Mono, the release of Mono 2.0, and important developments related to Mono like Cecil, MoMA, and Moonlight.

  • Second Life is Deploying Mono-based Servers

    The popular virtual world Second Life relies heavily on user-created scripts. These scripts are written in a proprietary language called LSL and run on their servers. In order to improve performance they are deploying the Mono runtime in Second Life's 1.24 servers.

  • Parallel Mono

    Recently we announced that Mono achieved full C# 3 support. Along with that comes support for Parallel LINQ. Parallel LINQ, part of Microsoft’s Parallel Extensions library, allows developers to quickly make queries execute across multiple threads.

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