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  • An Overview of .NET/Mono Runtime Versions, Profiles, and Targeting Packs

    The .NET/Mono Framework has never been a single, unified stack and over the years Microsoft and Novell added several new versions to cover Linux, OS X, and mobile devices. With the introduction of Windows 8 and Visual Studio 11 we can expect one, maybe two more. In an attempt to clear up some of the confusion this article reintroduces all of the major profiles and many of the lessor know ones.

  • Wally McClure on the Future of MonoTouch and Mono for Android

    Wallace B. McClure is the co-author of Professional iPhone Programming with MonoTouch and .NET/C# and the soon to be released Professional Android Programming with Mono for Android and .NET/C#. Our interview took place took place prior to and just following the announcement that Xamarin would be taking over maintenance of Mono from Attachmate.

  • Debugging in MonoTouch

    When you run into bugs in application development, it's important to be able to track them down quickly and efficiently. To this end, debuggers allow you to track your code during execution and see exactly what’s happening. This article explores how to set up, test out, and work with the MonoTouch debugger while developing iPhone applications, including debugging running applications over Wifi.

  • Customizing Tables in MonoTouch

    Tables are a staple in many iPhone applications. Although not a new invention in terms of application development, tables in the iPhone are very specific, given the constraints of the size of the device. Fortunately, Apple offers an easy way to customize tables, and this article explores working with the UITableView and UITableViewCell controls to create highly customized iPhone tables.

  • MonoTouch: .NET Development for the iPhone

    MonoTouch is a Mono based framework for building iPhone applications. While there is a certain sense of familiarity in using the C# language and its core libraries, developers will still need learn MonoTouch’s development environment and the iPhone’s unique GUI requirements. Bryan Costanich shows how to use it with the MonoDevelop IDE to quickly start building .NET-based iPhone applications.

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