Wesley Reisz explores Android Wear, providing practical ways to introduce wearables into your mobile strategy and exercising the Android Wear API through a demo.
Benjamin Augustin takes the practical approach of a complex API to explain how RxJava and Functional Reactive Programming (FRP) can be used on every project to make one's life easier.
Guy Davidson, Tom Miles discuss 64-bit programming pitfalls, Unity builds, writing portable code, and persuading a large development team of varying levels of skill to write portable code as well.
Ash Furrow discusses Swift, why Swift was needed, the Objective-C problems it addresses, and how ready it is from both technical and business standpoints.
Anil Madhavapeddy explains how the OCaml module system enables the construction of a large scale OS software, and also the resulting portability benefits.
Ken Kousen introduces Gradle to Android developers and shows how easy it is to integrate into Android projects.
Bobby Warner discusses mobile automation and dives into the iOS and Android functional testing world using Groovy, Spock and Gradle.
Alex Blewitt introduces the history behind Swift, why it was created, how it differs from Objective-C and how Swift is compiled and executed under the covers.
Ari Grant discusses how Facebook is iterating its mobile products, continuing to increase the richness of the content and speed at which it is delivered.
William Fink demos a pre-release Kinect for Windows, showing its new features and capabilities.
Cedric Champeau tries to answer the question: "Android developers are used to develop applications in Java, so why Groovy, a JVM language, wouldn't be usable for Android development too?"
Muljadi Budiman introduces development for Android: setting up the emulator, using Eclipse, XML Layouts with typical controls, responding to events, device orientation, and sensors.