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  • Why Agile Adoption Fails in Some Organizations

    How often do you hear that a company attempting to adopt agile practices fails? This article examines and explains the often overlooked organizational reasons that agile fails, why it isn’t obvious, and some potential strategies for coping with organizational impediments. The article’s target audience is managers with budgetary responsibility although technical groups might also find interest.

  • Using SketchFlow to Create Better Prototypes

    All good developers use some kind of prototyping as a communication channel to customers. Simon Guest of Microsoft introduces a new technology from Microsoft, SketchFlow, and shows how it could be useful to developers as well as the primary audience of designers. The discussion covers coverage (WPF and Silverlight), functionality, workflow, prototyping, and documentation.

  • The Role of the Analyst in Agile Projects

    Addressing another Agile Myth (we don't need no analysts!), Shane Hastie, Chief Knowledge Engineer at Software Education, outlines how the Business Analyst can help Agile teamwork - when properly aligned with the business, rather than the development team.

  • A Case For Short Iterations

    Dave Nicolette, Agile Coach with Valtech, addresses the question are short iterations better than long. Dave demonstrates that short iterations: allow for more rapid response to change, the opportunity to discover and fix problems more often. He also deals with the concerns that short iterations might lead to burnout and other issues.

  • User Story Estimation Techniques

    One of the great things about working as a consultant is the ability to try out many different ideas and adapting your personal favorite process to include things that work. This article gives the details about user story estimation techniques that Jay Fields has found effective.

  • Creating Product Owner Success

    The role of the Scrum Product Owner is powerful, but challenging to implement. Success can bring a new and healthy relationship between customers/product management and development, even competitive advantage, but it comes at a price: organizational change is often required. In this article Roman Pichler looks at what it takes to succeed as a Product Owner.

  • Software Development Lessons Learned from Poker

    There is no silver bullet. We know it, but don't act like it. Your language, tool or process is better, right? Jay Fields says: "It depends". The right choices varies with context, people, and more. This article touches upon how a lot of things must impact a choice; learning culture, skill levels, teamwork, incomplete information, metrics - and context.

  • The "Consulting" Contract

    Coach Michael Spayd tells us that both contractors and permanent employees can play a "consultant" role, and should think about developing consulting contracts or "designed partnerships" with their clients - not about the exchange of money, but to help create stellar results for the client while working in a manner that adheres to their own values and preferences.

  • Visualizing Agile Projects using Kanban Boards

    In the spirit of "information radiators and “big visible charts” Kenji Hiranabe proposes using Kanban Boards to organize three viewpoints (Time, Task, and Team) so the whole team understands the current status of the project and can work in an autonomous, motivated and collaborative manner.

  • AgileAdvert Video Winners Announced

    At Agile2007's Google reception, the audience voted to make the (very sad) clip "Developer Abuse" the number 1 video, thereby making "Matthew" (name changed to protect the innocent) this year's AgileAdvert famous Agilist. Five more videos were also recognized, sporting singing, dancing, a beating, "outside the box" thinking, expletives (deleted), and charming children (not all in one video!)

  • SOA and Agile: Friends or Foes?

    SOA aims at making the entire enterprise agile by using services as the building blocks for applications. Agile software development aims at making organizations agile by introducing practices that increase communication and feedback. Which is right? Which is better? Are we comparing apples and oranges? Can they be used together, and if so, how? Join us in the discussion!

  • Agile User Interface Development

    The wider adoption of Agile software development has raised questions about how an approach that shuns up-front design and analysis can coexist with the emerging practice of user-centered design, which has a detailed user research and modeling phase before development begins. In this article Dave Churchville explores how the disciplines can be used together for an effective development process.

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