BT

Facilitating the Spread of Knowledge and Innovation in Professional Software Development

Write for InfoQ

Topics

Choose your language

InfoQ Homepage Software Craftsmanship Content on InfoQ

  • Mastering Agile Testing

    There is general acceptance that adopting agile development practices enables the speeding up of the delivery of software. Without incorporating quality assurance practices directly into the development process, product quality inevitably suffers. In order to consistently achieve high quality, both work practices and team roles need to change to build quality in rather than testing at the end.

  • Eric Evans: DDD is Not for Perfectionists

    A problem with Domain-Driven Design (DDD) since the beginning has been the too common hunt for perfect designs, but DDD is not for perfectionists. In order to stop that hunt you need to have some idea of how to create software that is well designed, yet not perfect, Eric Evans noted in his presentation at the recent DDD Europe Conference in Amsterdam.

  • Approval Testing with TextTest

    Approval testing is a test technique which compares the current output of your code with an 'approved' version. The approved version is created by initially examining the test output and approving the result. You can revisit the approved version and easily update it when the requirements change. Approval testing is supported by TextTest, an open source tool for text-based functional testing.

  • Dead Code Must Be Removed

    Dead code needs to be found and removed; leaving dead code in is an obstacle to programmer understanding and action, and there's the risk that the code is awakened which can cause significant problems. Deleting dead code is not a technical problem; it is a problem of mindset and culture.

  • How to Effectively Debug Software

    InfoQ interviewed Diomidis Spinellis, author of the books Code Reading and Code Quality, about finding and fixing errors in software, principles for debugging software and how to improve the effectiveness of debugging, how to write code that requires less debugging, and what managers can do to support error prevention and handling.

  • Understanding Large Codebases with Software Evolution

    InfoQ interviewed Adam Tornhill, author of Your Code as a Crime Scene, about software evolution and mining social information from code and how to use this to increase the understanding of large codebases, how to create a geographical profile of code, and the benefits that can be gained from techniques like mining social information and geographical profiling.

  • Why the Mob Programming Conference Matters

    Mob Programming is a software development approach where the whole team works together on the same thing, at the same time, in the same space, and at the same computer. This is a relatively new approach and one which is generating a lot of discussion. The first Mob Programming conference is coming up on 1-2 May. InfoQ spoke to the organizers to understand why the event matters.

  • Uncle Bob Proposes an Oath to Programmers

    Uncle Bob proposes an oath to software programmers as other professions have, considering the importance of this craftsmanship.

  • OnAgile Virtual Conference to Explore Emerging Technical Trends and Practices

    The OnAgile virtual conference is running on May 14, 2015. It will examine the impact and value of technical practices in agile transformations. A wide range of speakers will explore aspects covering microservices, continuous delivery, functional programming, exploratory testing and software craftsmanship. InfoQ spoke to conference chair Declan Whelan about the event.

  • Agile Adoption with the Agile Fluency Model

    In too many cases agile is failing to deliver on its promise says Steve Holyer. At the OOP 2015 conference Steve explained how we can choose the rewards and benefits that we want to get out of agile development and plan the investments to achieve them. He presented the agile fluency model and explored a solution-focused approach for organization to find their path in adopting agile.

  • Using the "Worse is Better" Concept with Agile and Lean

    Less functionality can make a better product according to the “Worse is Better” concept described 25 years ago by Richard P. Gabriel. According to Kevlin Henney and Frank Buschmann we can learn from the worse is better concept for development and architecture with agile and lean.

  • Experiences and Good Practices from Hackathons

    Hackathons are events where developers work together during a fixed period to collaboratively develop software. They provide learning opportunities and space for developers and organizations sponsoring the hackathons to network and have some fun.

  • Improve your Programming Skills with Exercism.io

    Exercism.io helps developers to increases their craftsmanship in a language through feedback and discussion. It’s a community and tool where developers can write code and discuss it to strengthen their problem-solving skills. InfoQ did an interview with the creator of exercism Katrina Owen and with Richard Thomson who contributed the C++ language track for exercism.

  • The State of Agile – December 2014

    Recently we polled a small group of InfoQ editors, consultants and trainers asking them for their thoughts on the state of Agile adoption and what ideas, practices or techniques are emerging or being recognised as useful at the end of 2014. This is not a scientific study, rather an informal collection of opinions.

  • Recruit to Catch the Good Ones

    How can you recruit good people and help them becoming successful without challenging your established workforce too much? According to Ralph van Roosmalen and Daan van Osch finding the right people will be one of the biggest problems in IT. At the XP Days Benelux 2014 conference Ralph and Daan will give a presentation in which they share experiences from IT recruiting at RES Software.

BT