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Android Telecom Library Aims to Simplify the Creation of Voice and Video Apps
Available in Alpha, the new Telecom jetpack library simplifies the process of creating voice and/or video calling applications for Android developers by providing several APIs to support common functionality like answering/declining, audio routing, and so on.
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Amazon Interactive Video Service Announces Real-Time Streaming
Amazon recently announced IVS Real-Time Streaming, a new option of the Interactive Video Service to deliver real-time live streams for latency-sensitive use cases. To address different network conditions for the viewers, IVS supports layered encoding (simulcast).
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Netflix's Fraud Detection Framework for Streaming Services
Netflix has developed a fraud and abuse detection framework for streaming services, based on artificial intelligence models and data-driven anomaly detections trained on the behavior of the users. Streaming services have, potentially, a lot of onboarded users on multiple devices.
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Scaling Video Quality Measurements at Netflix with Cosmos
Netflix relies heavily on measuring perceptual video quality for different business purposes. As metrics evolve and become part of more workflows, their measurement tool needs to scale too. Netflix recently described how a new video quality measurement workflow was implemented using Cosmos microservices to foster innovation in quality metrics, with good scalability and loose data coupling.
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AWS Introduces Amazon EC2 VT1 Instances for Video Transcoding
AWS recently announced the general availability of Amazon EC2 VT1 instances, the first instances optimized for video transcoding. The new virtual machines feature hardware acceleration and are designed for workloads such as live broadcast, video conferencing, and just-in-time transcoding.
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Amazon Nimble Studio: Visual Effects, Animations, and Interactive Content on AWS
Amazon has recently announced Nimble Studio, a service for creative studios to produce visual effects, animations, and interactive content. The cloud-based studio provides on-demand access to virtual workstations, elastic file storage, render farm capacity and tools to manage security, permissions, and collaborations.
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10 Years after Inception, WebRTC Becomes an Official Web Standard
Web Real-Time Communications (WebRTC) recently became a web standard. This is a major milestone on a long journey for WebRTC that started in 2011 with Google open-sourcing key necessary technologies. The new standard will continue to evolve as the WebRTC Working Group strives to integrate new use cases — live processing of audio and video feeds, Internet of Things use cases, and more.
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NVIDIA's AI Reduces Video Streaming Bandwidth Consumption by 10x
GPU-manufacturer NVIDIA announced their Maxine platform for AI-enhanced video-conferencing services, which includes a technology that can reduce bandwidth requirements by an order of magnitude. By moving much of the data processing to the cloud, end-users can take advantage of the compression without needing specialized hardware.
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New Proposal Improves Client-Side Video Editing by Four Times
Melanie Richards discussed the client-side video editing proposal that the Edge team at Microsoft has been working on. The proposal is in the incubation phase at the Web Platform Incubator Community Group(WICG) and aims at enabling dramatically faster client-side video editing experience and better performance. The proposed interface includes methods for trimming and concatenating videos.
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Microsoft Announces the General Availability of the New Azure Media Services API (V3)
With Azure Media Services, customers can encode, protect, index, and deliver videos at scale. Recently, Microsoft announced several enhancements to this service in Azure, including the general availability of the new Azure Media Services v3 API, as well as updates to Azure Media Player.
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Challenges Building Facebook Live Streams
Facebook Live started in a hackathon two years ago, and was launched to users eight months later. One of the challenges has been dealing with the unpredictable number of viewers of a single stream, Sachin Kulkarni noted in his presentation at the recent QCon London conference, where he described his team's architecture and design considerations when building Facebook live streams.
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Digium Open-sources Respoke SDKs for WebRTC and Messaging on iOS and Android
Digium, maker of WebRTC platform Respoke, has introduced open-source SDKs for iOS and Android that aim at making it easier to add real-time audio and video communication support to mobile apps. Furthermore, the SDK includes support for instant messaging and uses push notification in order to work even when running offline or in the background.
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Firefox 38 Released, Adds Support for DRM
Version 38 of Mozilla Firefox has been released, adding new HTML5 features and support for DRM-protected content on Windows.
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YouTube Switches to HTML5 Video Player
After many years of working on HTML5 support, YouTube has decided to use their HTML5 video player as the default for modern browsers, using the old Flash-based player only for legacy browsers. Using MPEG-DASH and W3C Media Source Extensions, YouTube can use Adaptive Bitrate streaming to reduce buffering and improve initial playback speed.
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Amazon AppStream (GA) Apps Run on AWS and Stream to Devices around the World
Amazon has made available the AppStream service which enables developers to run an application on AWS, then stream it to various devices.