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24:27
Development Follow 56 Followers

Adam Tornhill on Code as a Crime Scene, Git and Static Analysis, Clojure

Interview with Adam Tornhill Follow 1 Followers on  Jul 19, 2016

Adam Tornhill explains how to treat code as a crime scene, analysing Git repositories to discover team behaviours and code smells, the pros and cons of Clojure, and much more.

23:40
Culture & Methods Follow 68 Followers

Matt Wynne & Steve Tooke on Remote Mob Programming

Interview with Matt Wynne Follow 0 Followers , Steve Tooke Follow 0 Followers on  Jun 05, 2016

Matt Wynne and Steve Tooke have been doing remote mob programming for the past few months, while building Cucumber Pro. They explain how they do it, the ups and downs, and why they think it's worth it. They talk about the tools that help them work remotely, the traits people must show on a day-to-day basis and provide specific advice on how to keep remote working sustainable in the long run.

15:48
DevOps Follow 93 Followers

Aaron Bedra on Security Testing as Software Engineering

Interview with Aaron Bedra Follow 0 Followers on  May 27, 2016

Aaron Bedra talks about property-based testing, BDD-inspired security framework, and how security teams should include developers and be part of the development lifecycle.

13:29
Development Follow 56 Followers

Rachel Reese on The Good and Bad of Microservices (with F#)

Interview with Rachel Reese Follow 0 Followers on  Apr 28, 2016

Rachel Reese on the challenges and benefits of using microservices at Jet. In particular how F# made it easier to refactor and maintain hundreds of microservices. The hard bit is the infrastructure.

28:42
Culture & Methods Follow 68 Followers

Lisa Crispin and Janet Gregory on (More) Agile Testing, Learning and New Approaches

Interview with Lisa Cripsin Follow 0 Followers , Janet Gregory Follow 0 Followers on  Dec 02, 2015

Lisa Crispin and Janet Gregory talk about how they came to collaborate on the "Agile Testing" books, the testing skillset and approaches to learning, and new and interesting approaches to testing.

16:40
Development Follow 56 Followers

Kolton Andrus on Breaking Things at Netflix

Interview with Kolton Andrus Follow 0 Followers on  Sep 18, 2015

Kolton Andrus is working as "chaos engineer" at Netflix which means he is getting paid for breaking things in production. We are talking with about how to improve overall system quality by injecting failures in production systems, about the idea of "anti-fragility" in the context of software and about how engineering teams of all layers can benefit from a failure injection infrastructure.

10:05
Culture & Methods Follow 68 Followers

Ian Culling on DevOps and the Latest Innovations from VersionOne

Interview with Ian Culling Follow 0 Followers on  Sep 16, 2015

Ian Culling talks about the state of agile adoption, how organisations want to buy "the DevOps" and new features in the VersionOne product suite

29:17
Java Follow 114 Followers

Takipi's Tal Weiss Talks Candidly About Enterprise Debugging Practices

Interview with Tal Weiss Follow 0 Followers on  Aug 15, 2015

In his role as co-founder and CEO of Takipi enterprise debugging, Tal Weiss advises enterprises on how to plan and execute production debugging strategies. In this candid interview, Weiss spoke to InfoQ about best (and worst) tools and practices.

25:23
Followers

Paulmichael Blasucci on Practical Property-Based Testing with FsCheck and F#

Interview with Paulmichael Blasucci Follow 0 Followers on  Aug 09, 2015

Paulmichael Blasucci explains how to use property-based testing in F# with FsCheck and how to ensure the data FsCheck generates fits the problem domain, the reasons for F#, ZeroMQ and more.

30:05
Followers

Jesper Richter-Reichhelm on the Game Development Process at Wooga

Interview with Jesper Richter-Reichhelm Follow 0 Followers on  Apr 23, 2015

How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?

29:12
Followers

Rebecca Parsons on Microservices: Challenges, Benefits and Service Design

Interview with Rebecca Parsons Follow 0 Followers on  Apr 04, 2015

Rebecca Parsons, Thoughtworks CTO, on microservices: prerequisites, challenges and benefits. Also insights on designing services for scalability, handling failure and eventual consistency.

15:58
Followers

Andrea Magnorsky on F#, Property Based Testing With FsCheck

Interview with Andrea Magnorsky Follow 0 Followers on  Jan 19, 2015

Andrea Magnorsky talks about her experience with adopting F# for .NET game development, where F# fits, property based testing with FsCheck, and much more.

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