InfoQ Homepage Web Development Content on InfoQ
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CoffeeScript: The Good Parts
Azat Mardan shares experiences using CoffeeScript in production, exploring its format, evaluating its design and showcasing some of the more useful and prominent projects that have adopted it.
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The Better Parts
Douglas Crockford discusses how to use programming languages more effectively; reviews the good parts in EcmaScript 6 and JSON.
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Offline First
Caolan McMahon covers the current state of offline support on the web, why offline is important, and discusses the design challenges posed by developing a first-class offline experience.
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Advanced Data Visualization: HTML5 and Risk Analysis
Fabrice Aresu discusses the challenges faced using HTML5 and data visualization at a large European Investment Bank, covering performance, architectural & design choices, and lessons learnt.
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Introduction to TypeScript
Bill Wagner introduces TypeScript presenting its basic features such as its syntax and using JavaScript libraries.
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Enterprise JavaScript Architectures–With Some Vanilla Topping
Adam Rocska discusses how to approach an enterprise web front-end architecture, including quality assurance, code documentation, deployment, architectural planning and task delegation.
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New Linting Rules
Kyle Simpson discusses some of the difficult and commonly-misunderstood parts of JavaScript and their “linting rules”.
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WebGL & Real-time Web Communication
In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.
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Mobile Web Performance - Getting & Staying Fast!
Andy Davies, Aaron Peters present how networks, browsers and the way sites are built affect user experience, and take a look at some of the latest techniques for measuring and improving performance.
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AngularJS 101
Ken Rimple introduces AngularJS and some of its main features: MVC, expressions, directives, routing.
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JavaScript and the Browser as a Platform for Game Development
David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.
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Whither Web programming?
Gilad Bracha keynotes on what's keeping web technologies from being on par with their native counterparts.