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InfoQ Homepage Adopting Agile Content on InfoQ

  • Playing the Product Owner Value Game

    The product owner value game is a card game for teams. The objective of the game is to deliver as much value as possible. Teams learn to prioritize backlogs, plan iterations, and deliver results. The game helps teams to talk about agile principles, and exchange experiences.

  • Adoption of Agile in Eastern Europe

    The gap in agile adoption between Eastern Europe and the US and Western Europe is becoming smaller. Scrum is the most widespread framework, Kanban adoption is growing and SAFe, LeSS, DAD are trending. The way that companies are transitioning to agile is significantly different in Eastern Europe.

  • Becoming More Transparent Helps to Manage Work

    The Agile Testing Day Netherlands 2015 conference devotes a full day track to talented Dutch agile youngsters to share their experiences. Tamara de Paus talked about how to organize your work and be more transparent. An interview about the changes that were done by the team to manage work and create transparency, what worked and what didn't, and the things they learned along the way.

  • Creativity and Testing: Do They Go Together?

    At the Agile Testing Days 2014 in Potsdam Jan Jaap Cannegieter spoke about using different sides of our brain to optimize testing and he will redo this presentation during the Agile Testing Day Netherlands 2015. InfoQ interviewed Cannegieter about how agile has changed testing, creativity and thinking in testing, skills of agile testers, and how testers can make steps towards agile testing.

  • Overcoming the Challenges of Agile Business Intelligence

    Tony Kenney, Partner at C3 Business Solutions, explains how to get success in agile business intelligence projects.

  • What We Have Learned in Testing and New Developments in Agile Testing

    Software development in agile is based on testing says José Díaz. Agile has brought us real teams of development and testing without borders. Some of the currently relevant topics in agile testing are the transition from waterfall to agile methodologies, tester skills and Certified Agile Tester, DevOps and mobile testing.

  • Using Sociocracy for Decision Making and Learning in Agile

    Organization that are adopting agile often look for ways to establish self-organized teams where team members are able to take more responsibility. Agile software development teams could improve their decision making by using the consent principle and sociocratic procedures. Sociocratic governance structures can also be used to scale up agile principles to every level of the organization.

  • Mark Lines talks about Disciplined Agile Delivery

    At the upcoming Agile India conference Mark Lines, co-creator with Scott Ambler of Disciplined Agile Delivery (DAD) a process decision framework designed to help organizations to apply agile and lean for their unique context, will present a whole-day workshop on DAD. In advance of the conference he spoke to InfoQ about the challenges DAD is designed to help overcome and the value of certification

  • Establishing Self-Organized Agile Teams

    Agile suggest teams to self-organize their work. The questions arise what self-organization is and what organization can do to make it possible for teams to become self-organizing.

  • Diana Larsen talks about Agile Fluency, Barriers to Agility and the value of Open Space Technology

    Diana Larsen is keynoting at the upcoming Agile India conference. Her talk is titled "Dancing Along the Agile Fluency Path" in which she will present a model for achieving and assessing the level of fluency an organisation has in their adoption of agile values and principles. She spoke to InfoQ about collaborative work cultures, barriers to agility, retrospectives and the value of open space.

  • Q&A with Dave Gray about Liminal Thinking for Organizational Change

    The majority of change initiatives fail because people feel that they do not have any influence in the proposed changes and don’t understand how they affect them or would make things better for them says Dave Gray. Liminal thinking is a change approach that focuses on understanding how people construct and change their beliefs. It provides a skill set to create and use thresholds to effect change.

  • How Agile Can Learn from Behavioral Economics

    People often don’t decide and act rationally, according to studies from the area of behavioral economics. Pierre Hervouet describes how our brain takes decisions, talks about experiments on using personas and the IKEA effect and explains what we can learn from these experiments for agile software development.

  • Step by Step Improvement Needs Relative Safety

    At the OOP 2015 conference Colin Hood talked about bridging the gap between requirements engineering process definition and successful iterative roll-out. He presented how the introduction of improvements to requirements engineering can be done better when done step by step, and how relative safety is needed to enable people to take the steps.

  • Going Beyond Agility with Antifragility

    Antifragility emphasizes embracing chaos or randomness through adapting and evolving. It can help enterprises to be more able to deal with and even gain from uncertainty and disorder, making them more flexible and adaptive to events that happen.

  • Playing the Fearless Journey Game

    The Fearless Journey game, designed by Deborah Hartmann Preuss, builds upon the patterns described in the book Fearless Change. It is a game that teams can play to learn how to address obstacles over which they have no authority. Martin Heider and Holger Koschek facilitated a workshop where they talked about using patterns in change and played the Fearless Journey game.

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