InfoQ Homepage Agile Content on InfoQ
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Modeling in the Agile Age: What to Keep Next to Code to Scale Agile Teams
Now that Agile methods have become mainstream in software development, working code is considered the most important team artifact. There is still a need for modeling. Kenji Hiranabe explores the spaces where modeling fits and plays an important role in this Agile age. With focus on development scaling to multiple teams where a shared understanding of the system’s “Big Picture” becomes essential.
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Open Agile Adoption: The Executive Summary
Agile adoption is struggling - organisations mandate agile practices expecting teams to change their way of working but the changes don't seem to be sustainable. This is the second in a series of articles which examine why this is happening and suggest an alternate approach - Open Agile adoption based on invitation and engagement rather than mandate and instruction from above
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Codenvy’s Architecture, Part 2
Tyler Jewell, CEO of Codenvy, unveils in this 2-parts article the architecture of Codenvy - a cloud IDE –, providing details on its platform and plug-in architecture, workspace and cluster management, multi-tenancy implementation, IDE collaboration, release model and SCRUM process used for development.
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Creating a Culture of Learning and Innovation
Jeff introduces some of the steps the employees of a large engineering corporation took to begin building a culture of innovation by fostering continuous learning in the workplace. In an environment where engineering tended to wait for business direction and execute to that direction, they are now seeing engineering selling the business on new directions to explore.
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Much Ado About Commitment
Great projects are generally the end result of commitment from three basic sets of actors: individual team members, teams and projects. With agile teams committing based on the needs of the business and their capabilities, and delivering against the commitment they make.
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Codenvy’s Architecture, Part 1
Tyler Jewell, CEO of Codenvy, unveils in this 2-parts article the architecture of Codenvy - a cloud IDE –, providing details on its platform and plug-in architecture, workspace and cluster management, multi-tenancy implementation, IDE collaboration, release model and SCRUM process used for development.
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Better Agile Adoptions
Agile adoption is struggling - organisations mandate agile practices expecting teams to change their way of working but the changes don't seem to be sustainable. This is the first in a series of articles which examine why this is happening and suggest an alternate approach - Open Agile adoption based on invitation and engagement rather than mandate and instruction from above.
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Your story cards are limiting your agility
Story cards are a long-established tool for keep track of requests and populating a backlog, but the current common format for storycards can lead to improper focus, improper conclusions, wasted time and wasted opportunity. With a subtle but important change to the way storycards are formatted these issues can be overcome, increasing delivery of real customer value
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Implementing Software Lifecycle Integration (Part Two)
In this article we focus on the practical steps a software delivery professional should take in implementing an end-to-end software delivery process. The three basic steps are prioritizing needs, team building, and measuring results.
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Experiments in Performance Management to foster High Performing Agile Teams
Experiments in Performance Management to foster High Performing Agile Teams: A question that often comes up – Agile talks about team performance so why am I measured on individual goals which have little to do with team performance? The author discusses some approaches which can bridge the gaps between performance management and team productivity.
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Kanban - Isn’t It Just Common Sense?
We have seen how the notion of heuristics is powerful when thinking about product development. The Agile Manifesto can be thought of as a set of heuristics, with individual Agile processes and practices. This Kanban Thinking model includes 5 kanban heuristics that encapsulate the key areas to focus upon, along with 3 impacts that encapsulate the areas of improvement.
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Book Review: Vagrant up and running
Mitchell Hashimoto released his book "Vagrant up and running" which covers everything from basic Vagrant usage to extending its functionality. In seven chapters he explains every aspect of Vagrant - from staring a default VM to extending it via plug-ins.