InfoQ Homepage Agile Content on InfoQ
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Arlo Belshee and James Shore on Minimum Marketable Features
Arlo Belshee and James Shore, both Gordan Pask Award winners, discuss their experiences and thoughts regarding continuous flow (i.e. without iterations) agile development practices and techniques. They discuss many well known and not-so-well known practices such as naked planning, kanban, the detective's blackboard, and MMFs and provide insight into how these practices affect success.
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Mike Cottmeyer on Agile in the Enterprise
Mike Cottmeyer is focused on maintaining business agility while adopting team agility. He shares various techniques and strategies that are successful with larger organizations when adopting and adapting agile techniques. He also shares his experience helping people transition from traditional project management to agile project management.
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Joe Walker on Bespin
Joe Walker explains the browser-based source editor Bespin: the architecture and implementation, the collaboration features, new ideas for command lines, Canvas vs DOM, speed, extensibility, and much more.
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David Anderson Talks Kanban, Agile and the Lean Software and Systems Consortium
David Anderson discusses using the Kanban concept to make software development more efficient, the use of Kanban in both a large enterprise organization and as a consultant, how Kanban (in association with related systems such as CONWIP and Drum-Buffer-Rope) is catching on in the industry and helping developers improve predictability of their software, and the Lean Software and Systems Consortium.
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Mary and Tom Poppendieck on Lean Software
Mary and Tom discuss the history of Lean, and what they feel are the most important things for software teams and organizations to thrive.Results are not the point, the point is growing your people, converting them into effective problem solvers who are relentlessly improving. If everybody in the organization is a problem solver, you'll get steadily better and better.
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Jim Coplien: Why DCI is the Right Architecture for Right Now
Jim Coplien, co-creator of Data, Context and Interaction (DCI) architecture, covers a variety of topics including DCI, the importance of language support for DCI and the state of Agile development. Coplien has championed the DCI architecture with Trygve ReensKaug, the inventor of the Model-View-Controller (MVC) architecture, which separates data and its processing from presentation.
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Philippe Kruchten on Architecture and Technical Debt
Philippe recently spoke at the SDC conference about the importance of architecture, the relationship between architecture and Agile methods and the impact of technical debt. He discusses a number of false dichotomies that have emerged between agility and discipline and agility and architecture. He emphasizes the importance of context in selecting a software development approach.
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Steve Levin on Challenges Developing for Multiple Mobile Platforms
Steve Levin, VP at scanR, shares his experience and insight on the challenges developing an application for multiple mobile devices and platforms. He mentions the hardware difficulties encountered, the common software incompatibilities they had to surmount, and some details on what it takes to sell an application through online application stores.
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Dave Hoover On Apprenticeship Patterns
Dave Hoover tells his story of becoming a software developer why he wrote Apprenticeship Patterns for those new to the development world. He gives a couple of examples of the patterns in his books and how he sees readers benefiting from the information in the book.
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Dan North on Behavior Driven Development
Dan North discusses the roots of BDD and what it is today. Dan reviews the early history of BDD and then dives into the details of BDD; what it is, how it relates to teamwork, functional and non-functional requirements, and legacy code.
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Chris Wanstrath on GitHub
Chris Wanstrath discusses the state of GitHub's architecture, how GitHub is used and its impact on open source collaboration.
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Michael Feathers and Steve Freeman on Design
Michael Feathers interviews Steve Freeman in an informal setting about current design techniques and the evolution of the software development community. They focus on the role of design in the community, how it has evolved, and where they think it needs to go.