BT

Facilitating the Spread of Knowledge and Innovation in Professional Software Development

Write for InfoQ

Topics

Choose your language

InfoQ Homepage Agile Content on InfoQ

  • Use Cases Considered Valuable (but Optional) For Lean/Agile Requirements Capture

    Dean Leffingwell, author of Scaling Software Agility and Chief Product Methodologist at Rally, has concluded that Use Cases can be a valuable tool to model requirements for a large-scale Lean/Agile Project. Use cases are not commonly encountered in Lean/Agile (especially XP and Scrum), where stories are the requirements gathering tool of choice.

  • Scrum Club: Agile Philanthropy With an Edge

    The first rule of Scrum Club is... At work they are product managers, CTOs, entrepreneurs, designers, and coders. At Scrum Club they are helping each other learn about agile development, by doing agile development, while benefiting non-profit organizations. It helps that they have a Fight Club inspired video. ...and if this is your first time at Scrum Club, you have to Scrum!

  • Article: Lean and Agile, Marriage Made in Heaven or Oxymoron?

    Dave West takes a look at the world views of the Agile and Lean communities and finds them in conflict. If true, then many of us in the community blending Lean and Agile and unaware of the inherent clash in ideals could be making some big mistakes. As an example of a manifestation of this conflict Dave takes the backlog.

  • Presentation: Craftsmanship and Ethics

    In this talk Robert C. Martin outlines the practices used by software craftsmen to maintain their professional ethics. He resolves the dilemma of speed vs. quality, and mess vs schedule. He provides a set of principles and simple Dos and Don'ts for teams who want to be counted as professional craftsmen.

  • Should the Product Owner Be One Person Only?

    Is the role of product owner a role that should be satisfied by only one person? There are those who say that there must be one person accountable - a single wringable neck. There are those that say that the expertise needed for a product owner cannot be satisfied by one person. There are many ideas in between about what and who a product owner should be.

  • Refactoring Not a Substitute for Design

    A member of the stack overflow community asked "Is design now a subset of refactoring?" The question highlights a common misunderstanding about the agile approach to emergent design. A common agile mantra is: "Test. Code. Refactor. Repeat!" This approach doesn't replace design; it simply spreads the work out over the life of the project.

  • Interview: Software Design Helps Being Agile

    In this interview made by InfoQ’s Deborah Hartmann during Agile 2008, Rebecca Wirfs-Brock talks about software design, the need for good design and the technical debt that might accumulate slowing down the development process. The conclusion is that agile developers should not disregard design.

  • Adopting The Whole Enchilada

    Recently InfoQ reported on Jim Shore's 'The Decline and Fall of Agile', which highlighted a trend for organizations to adopt "Agile" (in name) but fail to adopt what it means to be Agile (in practice). Community leaders such as Joshua Kerievsky, Martin Fowler, and Ron Jeffries have taken Shore's post a few steps further recently, posting their own thoughts on what's going on with this situation.

  • Presentation: Agile Methods and User Centered Design

    In this presentation filmed during ThoughtWorks’ Quarterly Technology Briefing, Dave Robertson and John Johnston explain what the Agile and User Centered Design’s (UCD) common denominators are, common values being the most important one in their opinion.

  • Succession, an Agile Approach to Evolving Architecture

    Kent Beck wrote 'First One, Then Many' to explain the application of Succession to software design. Succession is a technique for evolving the architecture of a system from 'just enough for now' to what will eventually be needed. The example given is for a system that only needs to process one transaction today, but will eventually need to process many.

  • Announcement: Agile 2009 and XP 2009 Conference Submissions Ending Soon

    The two flagship conferences for the Agile community occur each summer. This year Agile 2009 will be held Chicago during the week of August 24th while XP 2009 will be held in Sardinia (Italy) the week of May 26th. Submissions are still being accepted for both conferences for two more weeks.

  • "Good Design" Means ...?

    It's not news that at the heart of successful software systems (and, frankly, fulfilling software careers) is good design. Also not news is that defining what "good design" really means has been at the heart of many debates, papers, talks, books, discussions, and more for ages. To help, J.B. Rainsberger and Scott Bellware offer some advice to follow until that one true definition comes along.

  • Interview: Similarities Between Interaction Designers and Agile Programmers

    In this interview taken during Agile 2008, Alan Cooper, the father of Visual Basic and supporter of interaction design, talks about his contact with the Agile movement and the similarities discovered between Agile programmers and interaction designers.

  • Agile Risk Management

    Risk management is an activity directed towards the assessing, mitigating and monitoring of risks. Agilists suggest ways to effectively manage risk and use it to make better commitments to the stakeholders.

  • Track Velocity, Not Time Spent on Tasks

    A member of a new agile team asked the Scrum Development list how to keep track of the actual time engineers spend on tasks, and how this relates to the agile concept of velocity. Velocity is the agile metric for tracking how fast the team is completing features, and thus how long it will take to complete a project. The group's opinion was that tracking time spent isn't necessary or useful.

BT