InfoQ Homepage Agile Content on InfoQ
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Visual Management: Leading with What You Can See
Craig Smith, Renee Troughton discuss improving visual management: different types of story walls, ways to visualize the product backlog, the important of queue columns and WIP limitation, etc.
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The Guessing Game: Alternatives to Agile Estimation
Neil Killick proposes ways to reduce risk and uncertainty, calculate a product’s price, determine delivery dates and roadmap, do Scrum and XP without using estimates.
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Reasonable Code with F#
Mike Falanga shows several C# and F# solutions to common programming problems, comparing how well each language enhances the ability to draw accurate conclusions about the code.
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Javascript... FOR SCIENCE!
Angelina Fabbro, Bill Mills call developers to help scientists progress in their research, providing advice, a project and a JavaScript tool that could be the starting point in this endeavor.
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How GitHub (no longer) Works
Zach Holman discusses the various stumbling blocks GitHub encountered as the company grew over the years.
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Which Is Easier? 100T-10M or 10M-1B
Zoltan Toth-Czifra shares scalability lessons learned at Softonic, a company that has developed and grew along with the Internet for over 15 years.
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Agile Metrics and the Deadly Sins of Agile Measurement
Steve Lawrence showcases several agile metrics supporting an organization’s objectives, but also addresses some of the bad metrics and the 7 sins of Agile measurements.
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The Sound of Clarity: Organizational Health Is Simpler Than You Think
Alan Claypool discusses a methodology meant to bring coherence to an organization based on a strategic vision and clear focus on core values, over-communication and up-down accountability.
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Building a Continuous Delivery Pipeline with Gradle and Jenkins
Peter Niederwieser discusses building a continuous delivery pipeline with Gradle and Jenkins.
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Pushing a Rope: Implementing Innovation Programs
Ted Tencza shares lessons learned innovating at Atlassian and Bigcommerce, including programs that worked (FedEx/ShipIt/Hackathons, 20% time) and programs that failed (dedicated Innovation Team).
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Making Software Development Make Sense to Everyone
Jen Myers discusses the need to make software development attractive and accessible to a larger audience, improving the overall development and learning process in order to have better programmers.