InfoQ Homepage Agile Content on InfoQ
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The Importance of Culture - Building and Sustaining Effective Engineering Organizations
Randy Shoup discusses several important aspects of engineering cultures: hiring and retention, ownership and collaboration, quality and discipline, and learning and experimentation.
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Taking Back Agile
Tim Ottinger and Ruud Wijnands present how to give freedom to a team, to empower people, and reach a higher level of development, how to take agile back for yourself and your team.
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The Flow of Innovation
Ross Dawson keynotes on innovation, the driving forces and factors catalyzing innovation in today’s rapidly evolving technological and social landscape.
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The Rationale for Continuous Delivery (or What Does ‘Good’ Look Like?)
Dave Farley looks at a history littered with inefficient processes resulting in poor quality and failed projects, wondering how we got here, what can be done and what does good really look like?
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Design: A Tricky Business
Hannah Tometzki shares advice from experience on going through the hurdles of project design - customers dragging their feet, rekindling waning enthusiasm and handling distractions.
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Why BDD Can Save Agile
Matt Wynne presents unwanted patterns one can recognize from his own team, and provides insight on how to fix them.
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Learning to Become Agile, with Retrospectives
Ben Linders explains the "what" and "why" of retrospectives and the business value and benefits that they can bring.
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Agile Means Business, so Learn to Think like the CxO
Lee Cunningham discusses the primary concerns of different executive-level roles and explores ways to relate Agile principles and practices to the concerns of the executives in the organization.
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Back to the Future: What Ever Happened to Being eXtreme?
Rachel Davies talks about the practical experience from teams using XP for 8 years, what they dropped and what elements of XP they adapted to have better infrastructure for global development.
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Productivity Is Killing Us
Adam Yuret discusses how a focus on resource efficiency impedes flow while creating mountains of failure demand and fracturing an organization into competing silos.
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Drunken Stumble: The Correct Way To Build Software
Garrett Smith introduces Drunken Stumble, a development method in two stages: a lean, which represents the goal of the programmer or team, and a stumble, which is a series of automatic "next steps".
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How Serious Play Leads to Breakthrough Innovation
Cedric Mainguy introduces Serious Games, showing how it can help with training, hiring, generating new ideas, making meetings more effective, feature prioritization, vision sharing, strategy building.