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  • Linda Rising on Continuous Retrospectives

    At the recent Agile Australia conference Linda Rising spoke to InfoQ about adopting an experimentation mindset and running continuous retrospectives in a team.

  • Leadership, Mentoring and Team Chemistry

    How does fire fighting compare to DevOps? Michael Biven, team lead at Ticketmaster, shares important lessons on leadership, mentoring and team chemistry from his experience as a fire fighter.

  • Why Agile Didn’t Work

    Why Agile didn't work? In this article Ping discusses the pyramid structure of the 12 Agile principles and the managerial and technical support you need to provide for Agile to work. She uses real-life examples to illustrate some common issues encountered in implementing Agile, and offers some solutions on how to detect and fix these issues.

  • What's New in iOS 9: New SDK Frameworks

    At WWDC 2015, Apple introduced iOS 9. Although the new SDK does not introduce as many new or enhanced features as iOS 8, which included more than 4,000 new APIs, it does still provide a wealth of new functionality and enhancements. In this article, the first in a series focusing on iOS 9, we are going to review a number of new frameworks that Apple has included with its new mobile OS.

  • Garage Door Openers: An Internet of Things Case Study

    In this article, author discusses how to design an Internet-connected garage door opener ("IoT opener") to be secure. He talks about cloud service authentication and security improvements offered by networked openers, like two-factor authentication (2FA). He also discusses security infrastructure for IoT devices, which includes user authentication, access policy creation & enforcement.

  • A Conversation with James Shore on Agile Fluency and Let's Code Javascript

    At the recent Agile Australia Conference James Shore gave a keynote talk and a workshop on Agile fluency. He spoke to InfoQ about his work on agile fluency, teaching and building tools for test driven development in javascript.

  • Drive: How we Used Daniel Pink’s Work to Create a Happier, More Productive Work Place

    The story of using Daniel Pink’s principles of Autonomy, Mastery and Purpose to create a happier and more productive workplace. We actively translated his principles into real strategies, trials and experiments which we carried out across the organisation. Some things worked and somethings didn’t, but overall we significantly increased motivation and saw remarkable rises in productivity.

  • Breaking Down Data Silos with Foreign Data Wrappers

    Author Lenley Hensarling discusses the Foreign Data Wrapper (FDW) feature in Postgres database. FDW provides a SQL interface for accessing data objects in remote data stores to integrate data from disparate sources like NoSQL databases and bring them into a common model.

  • Meeting Developer Demands with WebRTC and CloudRTC Platforms

    The WebRTC API lets developers easily integrate real-time comms into their apps. This article is the second part of a two part series analyzing the market of WebRTC platforms. It compares data from late 2013 / early 2014 to a survey conducted in April and May of this year as part of an ongoing coverage of the cloud real-time communications platform market.

  • Q&A on the Book Agile Impressions

    Gerald Weinberg shares his observations of the agile movement "where it came from, where it is now, and where it's going" in the book Agile Impressions. In the book he explores the agile basics and principles, discusses how he has seen them being violated, and offers ideas and examples for applying the agile principles.

  • Agile Introduction: are you a Laggard?

    This paper portrays the world-wide state of agile method introduction throughout the world using data from 330 organizations on hundreds of developments. The paper concludes that those adopting agile today are late. They should accelerate their transformation efforts because they need to catch up to be competitive. It summarizes the results of analysis of data from 330 organizations globally.

  • A Year in Swarm

    The article tells a story of a small team of tightly-knit developers, a “human swarm”, who largely worked on a single screen and keyboard practicing mob programming, had no formally defined roles, performed no estimates, seldom worked on more than one task at a time and delivered a quality product to a satisfied customer.

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