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Presentations
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Developing Meta's Orion AR Glasses
Jinsong Yu (Meta) discusses the extreme engineering tradeoffs and architecture highlights (world-locked rendering, distributed compute, EMG input) of the 100g Orion AR glasses.
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Making Augmented Reality Accessible: a Case Study of Lens in Maps
Ohan Oda explains how Google Maps' Lens in Maps AR feature was made accessible for visually impaired users, sharing development challenges and valuable insights for inclusive design.
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Evoking Magic Realism with Augmented Reality Technology
Diana Hu explores how building a real world system is more a software engineering art, requiring making choices among a set of tradeoffs.
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Go beyond Native with Web-Based VR and AR
Kieran Farr discusses how to create compelling and performant VR and AR experiences delivered entirely through the browser, how web-based VR and AR compare to native applications, and more.