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  • Agile Fluency: Finding Agile That's Fit-for-Purpose

    The Agile Fluency model is a way of thinking about and planning investments to create the conditions of Agile that best fit your development effort, business need, and customer value. James Shore and Diana Larsen described it in the 2012 article "Your Path through Agile Fluency". This article by Diana aims to helps you to use the Agile Fluency model effectively.

  • Much Ado About Commitment

    Great projects are generally the end result of commitment from three basic sets of actors: individual team members, teams and projects. With agile teams committing based on the needs of the business and their capabilities, and delivering against the commitment they make.

  • Experiments in Performance Management to foster High Performing Agile Teams

    Experiments in Performance Management to foster High Performing Agile Teams: A question that often comes up – Agile talks about team performance so why am I measured on individual goals which have little to do with team performance? The author discusses some approaches which can bridge the gaps between performance management and team productivity.

  • Interview with Ian Hughes on Virtual Environments and Gaming for Product Development

    Virtual environments can be a rich form of communication, where people can brainstorm, share and discuss ideas, or collaborate on a virtual version of a product. They can also add a new dimension to customer interaction. Games can be used to simulate situations, as an enhancement for learning and teaching complex problems. Ian Hughes talking about mixing the physical world and the virtual world.

  • Interview and Book Review: DevOps Troubleshooting: Linux® Server Best Practices

    Kyle Rankin delivers practical advice and techniques for team oriented troubleshooting of Linux servers in a DevOps culture. The book targets systems engineers, developers, and QA staff that have gaps in knowledge about troubleshooting Linux servers. The book includes Linux Server Best Practices in common problem areas.

  • Interview and Book Review: Enterprise Software Delivery

    "Enterprise Software Delivery" is the latest book by Alan W. Brown, and is a must-read guide for anybody concerned with the development and delivery of software in a large organisation.

  • Interview with Bruno Sbille about Leadership Styles and Visual Management

    Bruno Sbille, a trainer and coach who lives in Belgium, did a session at the XP Days Benelux 2012 conference, on the topic: learn different leadership styles with Star Wars coaches. InfoQ interviewed him on using leadership styles, visual management, and agile coaching.

  • Interview and Book Review: A practical approach to large-scale Agile development

    A Practical Approach to Large-Scale Agile Development tells the story about applying agile and lean principles in a large scale software development program for the HP laserjet futuresmart firmware. An interview with with two of the authors, Gary Gruver and Mike Young, about agile principles, managing change, collaboration between distributed teams, and the benefits of using agile.

  • Interview with Yves Hanoulle on the Agile and Lean Mindset

    At the XP Days Benelux 2012 conference, Yves Hanoulle did a session about the agile and lean mindset. InfoQ spoke with him on the mindset, his experiences with pair working, and how he collaborates in the agile community.

  • Agile in the Defense Industry

    The Defense Industry is often viewed as a very “non-Agile” culture. Teams, organized along strict hierarchical boundaries, seldom collaborate freely and are forced to communicate through the handoff of contract-specified artifacts. In this article, Jeff Plummer shares his experience with successfully applying Agile principles and practices to his team working in the Defense Industry.

  • STEP – A Map for an Agile Journey

    Are you finding joy in work and delighting your customers? STEP is simple map for an Agile-inspired journey of continuous improvement. Start by Stopping to visualize your work-flow. Transform your way of work, limiting the amount of work-in-process. Then Expand your improvements, inspire more people to develop the habit of team learning. Finally, keep walking, keep Perfecting your way of work.

  • Wireframes: A Great Way to Start Development Projects

    In this article, Andreas Wulf introduces wireframing as a simple and effective way to kickstart your development projects. Wireframes allow you to present your ideas in a tangible form so that can be shared and debated (without writing any code). By leaving out graphic design details, wireframes are not only quick and easy to create and change, they help us stay focused on the “big picture”.

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