InfoQ Homepage Culture & Methods Content on InfoQ
-
Seven Hard-Earned Lessons Learned Migrating a Monolith to Microservices
Based on experience gained from several microservices migrations, these seven lessons can help you be successful and overcome or avoid common challenges.
-
In the Search of Code Quality
Software development process being a convoluted interplay of technical, business, sociological and psychological forces makes it very hard to understand. This leads to a multitude of myths and hypes. Recent scientific research challenges many commonly held beliefs and intuitions.
-
Q&A on the Book Leading with Uncommon Sense
The book Leading with Uncommon Sense by Wiley Davi and Duncan Spelman questions typical- and for many leaders familiar- approaches to leadership. It challenges "common sense” mainstream thinking about leadership and provides alternatives that require slowing down, engaging with our emotions, paying close attention to social identities, and embracing complexity.
-
Only the Agile Survive in Today’s Ever-Changing Business Environment
Today's business environments are changing more rapidly than ever before, with major shifts impacting all departments. Ongoing success requires the agility to quickly capitalize on opportunities, using technology to evolve and stay ahead of the game in employee retention, customer satisfaction, governance and compliance. Indeed, your ability to act swiftly can truly make or break your company.
-
Learning from Bugs and Testers: Testing Boeing 777 Full Flight Simulators
The aviation industry has developed the habit of scrutinizing every reported event in order to prevent another occurrence, to understand the root causes and suggest changes to design, process, or better training. This article goes over a couple of noticeable accidents and shows you techniques that could be applied to software development.
-
Q&A on the Book Infinite Gamification
The book Infinite Gamification by Toby Beresford explains how to create sustainable gamification programs that motivate teams and individuals for continuous improvement, using prime directives, scores, measurements, and badges. Using gamification you can design staff scorecards that drive behavior.
-
Dev & UX: How Integrating UX Improves Engineering’s Efficiency and Sanity
User experience (UX) is often misunderstood. Many teams and workers believe it’s just sketching or laying out screens. Misunderstanding UX leads to problems in hiring, processes, team culture, product, and customer satisfaction. Today we’ll learn how to start improving all of these by seeing UX as it really is: engineering’s time and money saver.
-
Q&A on the Book Office Optional
The book Office Optional by Larry English describes how employees from Centric work virtually within a culture that contributes to the business’s success and employee happiness. The stories in this book provide insights into how working remotely looks, building relationships and trust in a virtual environment, managing remote teams, and recruiting and hiring people for remote working.
-
Q&A on the Book- Problem? What Problem? with Ben Linders
Ben Linders has written a new book focused on helping teams and individuals identify and address impediments. Titled Problem? What Problem? The book presents ideas and experience around problem-solving approaches using an agile mindset and principles to help teams rapidly overcome challenges and use impediments as opportunities to learn and adapt.
-
Q&A on the Book Fail to Learn
The book Fail to Learn by Scott Provence explores how we can learn from failure and how trainers and course designers can use gamification to foster failure and learning in their educational environments. When playing games it's ok to try out something, lose the game, learn from it, and restart and try something else.
-
Adaptive Architecture: a Bridge between Fashion and Technology
Adaptive architecture is a feature of agile software development and is also a source of competitive advantage in the fashion industry. Nike's collaboration with Virgil Abloh on "The Ten" is an example of how these principles play out.
-
Q&A on the Book The Art of Leadership
In the book The Art of Leadership, Michael Lopp shares stories of leadership habits and practices. Examples include reading the room, getting feedback, delegation, giving compliments, understanding the culture, and being kind. In the book Lopp describes how he practiced and refined these leadership habits over the years and what he has learned from doing so.