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  • The Selfish Meme: How Organisational Memes Define Culture

    The Selfish Meme is a mental model that allows us to build a framework around some tools and techniques that might help us to guide positive cultural change within an organisation. Frequently, we have to battle against the organisation itself and the “Corporate Immune System”. Sometimes we managed to “win” the battles and the war and effect positive and lasting change.

  • Maintaining Mental health on Software Development Teams

    Working on a software development team often means dealing with stress, anxiousness, and tight deadlines. Research has shown developers to have considerably higher chances of experiencing mental health issues than their counterparts, who perform mechanical tasks. Check out these nuggets of wisdom for stabilizing developers’ mental health, shared by Beetroot’s HR psychologist.

  • Breaking through Three Common Engineering Myths

    This article debunks three common myths that often plague engineers and may be holding them back from reaching their full potential, especially if they are a current or aspiring engineering leader. It also provides some actionable ideas you can implement right away to start making a shift in your own life away from these limiting beliefs.

  • Q&A on the Book How to Lead in Product Management

    The book How to Lead in Product Management by Roman Pichler provides solutions for product managers and product owners to lead development teams and stakeholders. It covers practices like building trust, setting product goals, listening and speaking, resolving conflict, and securing buy-in to product decisions in order to achieve product success.

  • Game Based Learning - The Five Dysfunctions of a Daily Stand-up Meeting

    Does your Daily Scrum suffer from ’storytelling' or 'problem solving’ symptoms, as well as Sprint Goal amnesia? Does your Daily Scrum Therapy take longer than 15 minutes, but still no relevant information is being shared? The authors prescribe a cure with an Agile Game especially designed to improve your Daily Scrum: The Daily Stand-up Game.

  • Article Series: Data-Driven Decision Making

    The Data-Driven Decision Making Series provides an overview of how the three main activities in the software delivery - Product Management, Development and Operations - can be supported by data-driven decision making.

  • Q&A on the Book Compass for Agility

    The book Compass for Agility by Leila Rao describes an approach to create change in complex organizations and realize business agility. The compass consists of five phases: Ideation, identification, intake, in action, and introspection. Iterating with this five-step approach can develop internal capability for adaptability and reinvention.

  • Data-Driven Decision Making – Product Development with Continuous Delivery Indicators

    The Data-Driven Decision Making Series provides an overview of how the three main activities in the software delivery - Product Management, Development and Operations - can be supported by data-driven decision making. In Development, Continuous Delivery Indicators can be used to steer the efficiency of the development process.

  • Q&A on the Book Surrounded by Idiots

    The book Surrounded by Idiots by Thomas Erikson provides a method for assessing behaviors of people we communicate with. This method can help to increase our understanding of how people communicate and to better communicate and collaborate with people. It will also give you a better self-awareness.

  • Q&A on the Book Unleashing the Power of Diversity

    The book Unleashing the Power of Diversity by Bjørn Z. Ekelund describes the Diversity Icebreaker, an experiential communication exercise where people learn about themselves and others. The differences are named Red, Blue and Green, a language of diversity that is relevant for interaction, problem solving, giving feedback, and creating inclusiveness and trust.

  • Application Models as Working Software

    Discusses using an application model in an iterative time-bounded development approach. Employ user flows to create easily comprehended stories that contain sufficient detail. Get closer involvement from UX design and product owners to create solutions prior to the first coding iteration. Incorporate as-built decisions back into the model to ensure its relevance in an ongoing product lifecycle.

  • Go, See & Do. A Guide to Running a Gemba Sprint

    This article is a guide to organizing a Gemba sprint; a sprint where teams, leadership, and management work together with the ultimate goal of coming together as an organization. Ahmad Fahmy explores what is needed to set up a Gemba sprint, how to organize and run one and provides some dos and don'ts to make a Gemba sprint effective.

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