InfoQ Homepage Culture & Methods Content on InfoQ
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Canary Analyze All The Things: How We Learned to Keep Calm and Release Often
Roy Rapoport discusses canary analysis deployment and observability patterns he believes that are generally useful, and talks about the difference between manual and automated canary analysis.
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Climbing Off The Ladder, Before We Fall Off
Chris Angove outlines the challenges having only a linear growth option, the organization of Spotify and the attempt to provide non-linear options to improve happiness and retention within the team.
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Getting Things Done at Scale
Amber Case discusses cultural changes when switching from a team of 6 to one of 20 in a new 3,000 people organization.
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Testing the Hard Stuff and Staying Sane
John Hughes discusses automated techniques that can improve testing, with war stories from Ericsson, Klarna and Volvo Cars, showing how to nail the hard stuff.
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The Lean Pipeline
Joakim Recht discusses how Tradeshift moved from manual deployment processes to automation and what this means in terms of organizational scalability, technology, transparency, and culture.
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Lean Under Pressure
Glen Ford discusses how Zeebox applies and refines Lean: methods, experiments, discovery and feature teams, cultural challenges, innovation, etc.
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What Makes a Good Development Process?
Bruce Eckel reviews some of the ideas and practices of the development community, outlining patterns of the problems related to communication, organization, process, etc. it has been trying to resolve
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A/B Testing + Continuous Delivery = Everyday Product Launches
Nellwyn Thomas discusses how Etsy is using A/B testing, how Etsy's data-driven culture has evolved over time and how continuous delivery and big data can coexist.
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Careful with Those People Skills: You'll Poke Somebody's Eye Out!
Angela Harms keynotes on the importance of improving relationship and communication through empathetic listening, authentic connection and compassion rather than applying practices blindly.
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Jackstones: The Journey to Mastery
Dan North describes some of the many facets of craftsmanship using examples of mastery from various fields and tries to figure out exactly what is programmers’ craft.
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The Tools We’ve Built to Test a Game Engine
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
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It's Never Too Late to Fight Your Legacy
Máté Nádasdi presents how Ustream uses unit testing and continuous integration for the front-end to ensure the website’s stability and growth.