InfoQ Homepage Culture & Methods Content on InfoQ
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Building Healthy Distributed Systems
Mark Phillips discusses 3 types of distributed systems and how they run them at Basho: Computer Systems, Communities, and Companies.
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Agile Tribes
Dave Logan discusses why only 7% of organizational tribes are successfully doing Agile and what can be done about it.
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Optimized for Change: Architecture @ Etsy
Kellan Elliott-McCrea discusses the technological and process changes Etsy has been going through the last two years in order to make the website more resilient.
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Software for Your Head
Jim McCarthy makes a passionate call for developers to rise up to their call and make their software great, sharing their light with the entire world.
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Is It Really Possible to TDD iOS Apps?
Phil Nash discusses the challenges and practical consideration regarding doing TDD on mobile devices, providing advice for such development on iOS.
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Speed and Innovation through Architecture
Jan Bosch discusses the importance of speed and innovation in software development, covering Innovation Experiment Systems, a 3 layer product model, and the role of architecture and scalability.
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Building Teams and Delivering Product During Revolutionary Change
Susan Standiford discusses the social psychology, culture and team dynamics challenges faced while moving RueLaLa to a new platform.
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Gaming Happiness At Work
Dan Mezick introduces Gaming Happiness at Work, then discusses related goals, rules and scoring, the relationship between games and happiness, and how to bring it all together in work meetings.
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The Ideal Programmer - Why They Don't Exist and How to Manage Without Them?
Mike Williams outlines some of the main characteristics that make developers and teams perform better than the average.
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The Value Proposition for Agility–A Dual Perspective
Hakan Erdogmus and John Favaro explain why agility is good and when. They associate agility with flexibility which can lead to a better but more costly decision making process.
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We Are No Engineers
Jim Benson develops the idea that software is not engineered, and it is better done collaboratively by a communicative team using Agile and Kanban methodology and tools.
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Building Scalable Products that Customers Love
Per Jonsson discusses Lean Startup in the context of real world examples, and helpful tools for startups - Feedback Loop, Customer Development and the Lean Canvas.