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26:59

Leah Hanson on the Julia Language, Static Analysis

Interview with Leah Hanson on  Feb 04, 2016

Leah Hanson explains the characteristics of the Julia language, its type system, how to use and implement static analysis for the Julia language in the Julia language, and much more.

29:21

Monica Beckwith on Tuning and Optimizing Java Garbage Collection

Interview with Monica Beckwith on  Jan 31, 2016

Performance engineer Monica Beckwith covers tuning java garbage collection, including: defining customer requirements; methodology; baselining and measurement; strengths and weaknesses of the different collectors; heap usage; causes of GC pauses; the distribution of pauses; tuning pause characteristics; going off-heap to avoid collection; scaling GC on multi-core and high memory machines.

16:40

Amir Chaudhry on Unikernels, MirageOS, HalVM, Rump Kernels

Interview with Amir Chaudhry on  Jan 29, 2016

Amir Chaudhry explains the ideas behind Unikernels, implementations like the OCaml-based MirageOS and Haskell-based HalVM, Rump Kernels for integrating with legacy code and much more.

26:34

Andreia Gaita on .NET and Mono, Unity, VR

Interview with Andreia Gaita on  Jan 23, 2016

Andreia Gaita takes a look at the state of Core CLR and Mono, Unity, cross platform mobile apps with Mono, the state of VR and the many challenges VR developers face.

18:13

Jon Moore on Hypermedia APIs and Distributed Monotonic Clocks

Interview with Jon Moore on  Jan 19, 2016 1

The interview with Jon Moore begins with a discussion on the relevance of Hypermedia APIs in the context of micro-services as well as the impact of HTTP 2.0 on APIs in general.The second half of the interview focuses on event causality in distributed systems and Moore's research on the application of population protocols for better clock synchronization.

16:40

Darach Ennis on the Pony Language, Actors, Concurrency

Interview with Darach Ennis on  Jan 17, 2016

Darach Ennis talks about the actor-model language Pony, its distinguishing approaches to memory management and concurrency, how it relates to Erlang, and much more.

37:00

Adam Wick on Security, Formal Methods, Types, Unikernels, HaLVM, DRM

Interview with Adam Wick on  Jan 08, 2016

Adam Wick talks about software security, research into formal methods and randomisation as well as documentation and types to help write secure software, HalVM and other Unikernels, DRM.

30:10

Sylvan Clebsch on the Actor-Model Language Pony, Garbage Collection, Capabilities, Concurrency

Interview with Sylvan Clebsch on  Dec 24, 2015 1

Sylvan Clebsch introduces Pony, a language built on the actor model which combines new approaches to garbage collection and concepts like capabilities to write high performance, concurrent code.

20:08

Rick Hudson on Garbage Collection in Go

Interview with Rick Hudson on  Dec 21, 2015

Rick Hudson talks to Charles Humble about the evolution of Go’s garbage collector, comparing 1.5 to the forthcoming 1.6 release, and also touching on plans for 1.7.

38:30

Bryan Cantrill on Containers, Linux, Triton and Illumos, Virtualization, Node.js

Interview with Bryan Cantrill on  Dec 20, 2015

Bryan Cantrill explains Triton (a way to run secure Linux containers on bare metal), the history of DTrace and ZFS and their (lack of) adoption on Linux, the relevance of OS R&D, Unikernels and more.

24:39

Felienne Hermans on Applying Software Engineering Methods to Spreadsheets

Interview with Felienne Hermans on  Dec 17, 2015

Felienne Hermans explains the how and why of applying software engineering methods (testing, static analysis, refactoring) to spreadsheets.

11:08

Chad Wathington and Suzie Prince on Team Collaboration, Mingle and ThoughtWorks Studios

Interview with Chad Wathington and Suzie Prince on  Dec 07, 2015

Chad Wathington and Suzie Prince spoke about the importance of feedback and collaboration in teams and keeping feedback going when scaling agile beyond single teams into larger organisations. Designing feedback into the process and keeping the processes people centric. They also discussed new capabilities coming in Mingle.

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