InfoQ Homepage Development Content on InfoQ
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Going Native with Apache Cassandra
In this solutions track talk, sponsored by DataStax, Johnny Miller introduces the Cassandra native protocol, native drivers and CQL, explaining how to query Cassandra without Trift or RPC.
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Applied API Design
Jon Skeet provides practical advice on designing APIs using immutability, separation of concerns and other principles, resulting in elegant and reusable code.
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JIT Compilation Techniques
Maxime Chevalier-Boisvert introduces adaptive compilation strategies aiming to fulfill the seemingly conflicting goals of producing more optimal machine code while reducing compilation time.
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Node.JS: The Good Parts? A Skeptic’s View
Chris Richardson discusses creating Node.JS polyglot applications starting from combining an event-driven programming model with a prototype-based, weakly typed, dynamic language.
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The Hype, Myth, and Promise of Gamification
Wesley Reisz explores the hype and reality around gamification and dives into code to see if he can realize some of the promises of gamification.
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Mechanical Sympathy
Martin Thompson ponders if there is a mechanical sympathy between developers and computers, and how to balance elegant design with the application of science in the development of modern software.
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How to Make the Most of Code Analysis?
Patrick Smacchia shares code analysis-related practices - structuring code, measuring code quality, automated tests, code contracts, reporting progress, trending- based on his experience with NDepend.
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How JavaScript Objects are Implemented
Eddy Bruel details how objects are implemented internally in SpiderMonkey as shape trees and slot vectors to minimize the memory footprint and obtain better JIT optimization with inline caching.
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Introduction to Corona
Justin Sheets introduces Corona SDK, a framework for cross-platform mobile development done in Lua. Targeted especially at game development.
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Fault Tolerance 101
Joe Armstrong discusses fault tolerant systems, summarizing the key features of Erlang and showing how they can be used for programming fault-tolerant and scalable systems on multi-core clusters.
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Impossible Programs
Tom Stuart uses code to tell a maths-free story about the source of a computer's power, the inevitable drawbacks of that power, and the impossible programs which lie at the heart of uncomputability.
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Fault Tolerance Made Easy
Uwe Friedrichsen discusses implementing resilient software design patterns (code included) and improving those patterns to achieve robustness and becoming a resilient software developer.