InfoQ Homepage Development Content on InfoQ
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Now What?
Dylan Schiemann presents the current status of web development engulfed in lots of frameworks, languages, and browsers, advising on choosing the right technologies to secure the future of a web app.
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Enabling Development: Accessible Platforms
R.I. Pienaar discusses how ops should empower devs by providing accessible platforms which are easy to understand, use and access, so devs can have a clear view of the network they are deploying to.
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Multicore Programming in Haskell
Simon Marlow explains through code samples what Haskell has to offer for concurrent programming through concurrent data structures and thread-based concurrency, and Haskell’s tools for parallelism.
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Neo4j: NOSQL and the Benefits of Graph Databases
Emil Eifrem overviews the trends leading to NOSQL, and four emerging NOSQL solutions. He also explains the internals of a graph database and an example of using Neo4j – a graph DB - in production.
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Understanding SOA Security Patterns
Jason Hogg discusses web services security obtained through threat modeling based on security design patterns, and explaining a number of such patterns related to processes, services and SOA security.
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Groovy: Best Practices Developed From Distributed Polyglot Programming
Jonathan Felch discusses Groovy, its major features, using it in a financial project, the benefit of using dynamic and meta-programming features together, ending with what is not so great in Groovy.
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Social Networks: Getting Distributed Web Services Done with NoSQL
Lars George and Fabrizio Schmidt present Germany’s largest social networks, Schuelervz, Studivz and Meinvz, the initial architecture, why it didn’t work and how they solved it with a NoSQL solution.
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Data Presentation in a Web-App: Journey of a Start-up
Simon Oxley presents how his team built a monitoring and reporting web app, the challenges encountered and decisions made, the technologies and tools used, and what are the their plans for the future.
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Devs Are From Mars. SETs Are Too.
Simon Stewart presents how Google’s Engineering Productivity team and Software Engineers in Test (SETs) help developers to make their code more maintainable, recommending some of their tools.
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Kanban for Video Game Development
This session describes how Lean Production and Kanban has been applied to game development.
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Spring: Paving The Way for Continuous Innovation
Jeremy Grelle discusses Spring 3 -Themes, Generics, Annotated Factory Methods, Meta-Annotations, SpEL, MVC, Rest Template- and quickly reviews Spring Integration, Blaze and Roo followed by a Roo demo.
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Rapid and Reliable Releases
Rolf Russell & Andy Duncan discuss rapid and reliable releases from the build/release/devops perspective, considering relationships, metrics, required skills, and the need to cut waste and bottlenecks