The authors explore engaging audiences through play, and how open source software, interactive video, and 3D projection mapping invites a dialogue with the participants in a multi-media environment.
Irakli Nadareishvili, Jon Moore, and Anthony Cuellar share insight in creating teams and building media APIs for distributing content.
Chris Dagenais considers that offering and receiving peer feedback is an essential part of communication within a healthy team. He discusses some of the obstacles and solutions for better feedback.
Mark Phillips discusses 3 types of distributed systems and how they run them at Basho: Computer Systems, Communities, and Companies.
Aditya Bansod, James Mitchell, Martijn Verburg, Tony Grout, and Aino Corry (moderator) share their insight and lessons on doing outsourcing for software development.
Ola Bini discusses using open source in distributed teams from a sociological, political, and organizational point of view, providing some lessons useful in daily development.
Dan North shares his experience in a new endeavor working for a trading company with distributed teams embracing ideas from Lean and Theory of Constraints.
Horia Dragomir discusses approaches and tools meant to improve the development process of distributed teams.
Benjamin Mitchell advices on carrying team conversations about information presented on Kanban boards helping members to change their thinking and acts in order to achieve evolutionary change.
Dan North engages the audience into a discussion about the tradeoffs involved in making decisions regarding the team composition, development style, architecture, and deployment solutions.
Ivan Sutherland elaborates on the idea of a “prison” defined by sequential computers that work with sequential character strings making communication expensive and obstructing concurrency.
Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.