Lisette Sutherland, Elinor Slomba share stories of successful remote distributed teams, how they built relationships and trust, and how they raised the quality of their communication.
Matthew McCullough examines the last four years of communication culture at GitHub, starting their internal mobile and web apps, use of pull requests, and emoji.
Angela Harms keynotes on the importance of improving relationship and communication through empathetic listening, authentic connection and compassion rather than applying practices blindly.
Shane Hastie presents examples of how the most innocent of question or suggestion can send teams into a spin, and suggests a number of techniques to help create an environment for real communication.
Andy Piper describes some fundamentals of communicating reliably in an unreliable world and communication techniques used to build distributed data structures that can tolerate failures.
Sam Aaron explores the idea of using programming languages, especially functional ones, to share ideas with other people, to have conversations, to support artistic practices, etc.
Evolving Culture and Values. Understanding the Tradeoffs. Growth through Failure. The Importance of Leadership and Open Communication.
Pedram Keyani discusses the importance of evolving the culture and values of an organization, dealing with tradeoffs, learning from failure, proper leadership and open communication.
Tom Santero explores the various configurations of distributed teams, dissecting both productive as well as undesirable qualities that emerge when working remotely.
Dana Caulder discusses how to improve team communication and delivery, aligning processes and tooling for iterative improvement, processes to mitigate team member turnover and speed-up onboarding.
Sue Johnston advises on communicating with different types of personalities starting from known psychological principles with the aim to improve relationships at work and in daily life.
Alan Claypool discusses a methodology meant to bring coherence to an organization based on a strategic vision and clear focus on core values, over-communication and up-down accountability.
The authors explore engaging audiences through play, and how open source software, interactive video, and 3D projection mapping invites a dialogue with the participants in a multi-media environment.