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Microsoft Goes Universal with Astoria, Islandwood, Centennial and Westminster
In an attempt to bring Android, iOS, classic Windows and web applications on a single platform and make them available through the Windows Store, Microsoft has launched four projects, also knows as Universal Windows Platform Bridges, namely: Astoria, Islandwood, Centennial, and Westminster.
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Running .NET on Linux and Mac OS X
The .NET Core runtime has realized the vision of being truly cross-platform with its arrival on Linux and Mac OS X. Last week at Microsoft Build, Microsoft Program Manager Habib Heydarian talked about how this benefits developers and where they can start to explore the new opportunities.
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.NET Core Builds Support for FreeBSD
Developers working on the .NET Core project have added support for the FreeBSD platform. It is now possible run a single .NET assembly across all 4 platforms (Mac OS X, Linux, Windows, and FreeBSD).
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Reducing Technical Debt with SonarQube and Visual Studio
Java developers have long been able to use SonarQube to measure and analylize their code base for technical debt. Now C# developers using can benefit from this tool thanks to its improved cooperation with Visual Studio and Team Foundation Server.
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Deep Dive into Universal Applications
Developing Universal Applications require an understanding of .NET Native, their “compiler in the cloud” that allows one application to run on a variety of devices with paying for JIT compilation.
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Entity Framework 7: New Platforms and New Data Stores
Entity Framework was created solely for working with relational data on the full version of .NET. In EF 7, neither of those statements is true.
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Enhancements for C2, the Compiler Behind VC++ and Native .NET
Most developers don’t know much about C2, but it is a vital part of the Windows development lifecycle. It acts as the backend compiler for Visual C++, .NET natively compiled code, compiled T-SQL, and Objective-C on Windows.
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Quick Take: Build 2015 Day 2 Keynote
Microsoft's Build continued today with demonstrations on what modern Windows 10 apps can do and how developers can quickly bring their existing apps to the platform.
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Visual Studio 2015 RC Targets All Devices
Microsoft has delivered the Release Candidate of Visual Studio 2015, demonstrating their desire to be the first choice for developers regardless of the platform that they are targeting.
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Microsoft Unveils Visual Studio for Linux and OS X
Microsoft has announced the release of a native Visual Studio application for Windows, Mac OS X, and Linux.
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C# Futures: Managed Pointers
A big emphasis for many developers, especially those writing games or working on pure number crunching, is raw performance. One way to get more performance out of C# is to avoid allocating memory without having to copy structs instead. The next proposal shows how C# can expose the CLR managed pointer support to do just that.
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Quick Take: Build 2015 Day 1 Keynote
Microsoft's premier developer conference began today with several announcements that will affect all developers whether they are formally targeting Windows or not.
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C# Futures: Tuples and Anonymous Structs
With C#6 nearing completion, plans are already being laid for C# 7. While nothing is definite yet, they are starting to categorize proposals in terms of “interest and estimated plausibility”. In this series, we’ll be looking at some of the proposals starting with language support for tuples.
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Visual Studio Increases Support for Unreal and Cocos2D
Building on its Unity game engine support, Microsoft has announced that it is broadening this support to include Unreal Engine and Cocos2D.
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Microsoft Introduces LLILC, LLVM-based .NET/CoreCLR Compiler
The .NET Foundation has announced the release of a new project called LLILC (pronounced "lilac"). The project, initiallycontributed by Microsoft, aims to provide a new LLVM-based native code compiler for .NET Core which will make it possible to run .NET programs "on any platform that CoreCLR can be ported to and that LLVM will target."