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Microsoft Unveils Visual Studio for Linux and OS X
Microsoft has announced the release of a native Visual Studio application for Windows, Mac OS X, and Linux.
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C# Futures: Managed Pointers
A big emphasis for many developers, especially those writing games or working on pure number crunching, is raw performance. One way to get more performance out of C# is to avoid allocating memory without having to copy structs instead. The next proposal shows how C# can expose the CLR managed pointer support to do just that.
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Quick Take: Build 2015 Day 1 Keynote
Microsoft's premier developer conference began today with several announcements that will affect all developers whether they are formally targeting Windows or not.
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C# Futures: Tuples and Anonymous Structs
With C#6 nearing completion, plans are already being laid for C# 7. While nothing is definite yet, they are starting to categorize proposals in terms of “interest and estimated plausibility”. In this series, we’ll be looking at some of the proposals starting with language support for tuples.
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Visual Studio Increases Support for Unreal and Cocos2D
Building on its Unity game engine support, Microsoft has announced that it is broadening this support to include Unreal Engine and Cocos2D.
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Microsoft Introduces LLILC, LLVM-based .NET/CoreCLR Compiler
The .NET Foundation has announced the release of a new project called LLILC (pronounced "lilac"). The project, initiallycontributed by Microsoft, aims to provide a new LLVM-based native code compiler for .NET Core which will make it possible to run .NET programs "on any platform that CoreCLR can be ported to and that LLVM will target."
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Massive Price Cut for Visual Studio 2015
Microsoft has announced that they are restructuring the way they sell Visual Studio. Starting with VS 2015, there will only be three main SKUs or editions: Community, Professional w/MSDN, and Enterprise w/MSDN. The most expensive edition will cost you 5,999 for the first year, less than half the cost of VS 2013 Ultimate Edition.
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Package Management for Python Tools for Visual Studio
Package Management for Python Tools for Visual Studio Microsoft is continuing its efforts to support Python in Visual Studio. Still in beta, Python Tools for Visual Studio 2.2 (PTVS) brings more of the standard features found in other VS supported languages such as C# and VB including code snippets, an auto watch window, and package management.
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Windows 10 SDK Brings Universal Apps to Visual Studio
The Windows 10 SDK, dubbed the Tools for Windows 10 Technical Preview, has been released allowing developers to experiment firsthand with writing apps for Windows 10 that take advantage of the Universal App platform. When enabled developers can produce an app that runs unmodified across all Windows 10 enabled devices: including PC, phone, and XBOX.
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The Demise of Open Source Hosting Providers Codehaus and Google Code
Open Source project hosting sites like SourceForge, Codehaus and Google Code inspired developers to share their code for projects not associated with a foundation like Apache or Eclipse. Over the past few years, these hosting sites have been superseded by GitHub, to the extent that they are closing down over the next year. InfoQ looks back at their contributions and into the future.
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MSBuild Joins GitHub, Paving Way for Non-Windows Build Systems
MSBuild, the command-line tool used to build Visual Studio solutions and projects has been released to GitHub under an open source license. This paves the way for non-Windows systems to build .NET-based applications without requiring Visual Studio to be installed.
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Using PVS to Find Bugs in .NET Core
The makers behind PVS Studio, a C++ static analyzer, have released their study of the CoreCLR source code. Though meant primarily to demonstrate the capabilities of their tools, it does reveal how difficult it is to write bug free C++ code.
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True Windows File System Access with AlphaFS 2.0
A major limitation of the .NET framework is its inability to truly work with the Windows file system. Even seemingly basic operations such as working file paths longer than 260 characters long is beyond the capabilities of System.IO. This is where AlphaFS comes into play.
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AutoMapper and Working with Cross-Platform Assemblies
With the creation of CoreCLR and the increasing popularity of Xamarin, it is becoming more and more important that .NET libraries are offered in a cross-platform fashion. Sometimes one can get away with using the PCL format, but more often than, cross-platform really means multiple platform builds. Jimmy Bogard of AutoMapper fame ran into just this problem with AutoMapper.
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Pooled Memory Streams for .NET
Like most languages that rely on a mark-and-sweep garbage collector, C# can run into performance problems when allocating memory too often or when making large allocations. Ben Watson, a Senior SDE at Microsoft working on Bing, ran into just that problem with the MemoryStream class.