Sun Tan demos a prototype showing multi-editing and real-time collaboration from 3 different editors -Che, Orion, Eclipse- using a Flux microservice running inside a Che Docker runner.
Doug Schaefer shows how to use the Eclipse IDE for an IoT application that includes an ESP8266 WiFi microcontroller running Arduino to report the value of a sensor and to change the color of some LEDs
Alexey Kazakov discusses the latest improvements on JSDT -debugging Node.js and browser applications, JSON editing features, integrations with npm and bower-, and the future of the project.
Charles Rivet introduces Papyrus RT, an industrial-grade modeling environment for the development of complex, software intensive, real-time, embedded, cyber-physical systems.
J. Langley shows how to create and debug a code generation project with Xtend, walking through the steps from beginning to end with only an EMF data structure as a starting point.
Marc Khouzam presents best practices for debugging using dynamic printf, reverse debugging, the GDB console, the standalone debugger, a Docker container and connecting CDT to a running GDB session.
Tracy Miranda demonstrates Python with the Eclipse Advanced Scripting Environment (EASE) for collaboration, reproducible research, and exploratory computation and data analysis.
The authors share their experience building the UI of an Eclipse product, introducing a new EMF-based widget toolkit providing native SWT controls, SVG, styling, declarative syntax and animation.
Jay Billings presents the Eclipse Science Working group, its history, members, current projects, and plans for the future.
Stefan Xenos and Sergey Prigogin present how the JDT new index was made to be an order of magnitude faster than what it was before.
Christopher Guindon and Denis Roy introduce Eclipse USS and its SDK, discussing plans for its future and showing how to get started using this service.
Robert Smith and Tony McCrary discuss how the JavaFX 3D API works and lessons learned during the migration of an existing 3D tool to JavaFX 8's 3D API.