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  • Q&A on the Book Why Do So Many Incompetent Men Become Leaders?

    In the book Why Do So Many Incompetent Men Become Leaders?, Tomas Chamorro-Premuzic explains why it is so easy for incompetent men to become leaders and so hard for competent people - especially women - to advance. He explores leadership qualities and dives into how to recognize them, paving the way to improve leadership in organizations.

  • Q&A on the Book OpenSpace Beta - A Handbook for Organizational Transformation in Just 90 Days

    The book OpenSpace Beta by Silke Hermann and Niels Pflaeging describes an invitation-based approach for rapid and lasting organizational change using concepts such as OpenSpace and the BetaCodex. It provides a visual timeline with roles and components to guide a co-creation based transformation.

  • Psychological Safety in Training Games

    Games can be safe places where people can learn lessons experientially under controlled circumstances and generate insights that can be applied to their daily work. Sometimes though, games can get too personal and uncomfortable. A facilitator can create safety mechanisms for these games, including making it easy and safe for people to opt-in and opt-out.

  • The Microgaming Idea Factory: Innovation in Practice within a Leading Online Gaming Software Company

    It’s easy to get so bogged down in the pressure of daily work that we don’t have time to think creatively or space to implement ideas. We talk about empowering staff, but few are offered any opportunity to innovate outside their direct role. Microgaming built the Microgaming Idea Factory to ensure innovation was company-wide. Winner of The Spark Award 2017, sponsored by hotelbeds.

  • Creating a Creative and Innovative Culture at Scale

    King Digital Entertainment needs to foster a creative and innovative culture with engaged and motivated people to create fun games. They have established an environment with freedom and trust, with space for experiments, exploration, and learning, to make people happy. Experiments and lessons from the engineering organization showing continuous improvement of HR-related processes and topics.

  • F# Deep Dives Review and Author Q&A

    F# Deep Dives, edited by Tomas Petricek and Phillip Trelford, is a new book aimed at showing what is the business value that using F# brings in practice. The book presents 11 real industrial scenarios and the way F# allowed field experts to solve them using a functional-first approach. InfoQ has interviewed Tomas Petricek, co-editor of the book.

  • Hello App Inventor: Book Review and Interview

    Hello App Inventor is an android application development-programming book authored by Paula Beer and Carl Simmons. This article is a book review and Q&A with the authors. This book is dedicated to new learners of android. It makes reader learn about App Inventor programming language which is used via an Internet browser to design and make apps for Android phones.

  • Behavioral Analysis for Mobile Apps

    Mobile channels are getting more and more important - not only for companies with focus on technology but also for traditional businesses. Consequently, the concepts of website optimization and customer behavior analysis are being transferred to field of mobile websites and mobile applications. The overall goal is to learn more about customer behavior and to adopt mobile applications to it.

  • Interview with Ian Hughes on Virtual Environments and Gaming for Product Development

    Virtual environments can be a rich form of communication, where people can brainstorm, share and discuss ideas, or collaborate on a virtual version of a product. They can also add a new dimension to customer interaction. Games can be used to simulate situations, as an enhancement for learning and teaching complex problems. Ian Hughes talking about mixing the physical world and the virtual world.

  • Developing Motoric Games with HTML5 - The Making of VeloMaze

    In this article Raimo explains the challenges and the solutions he had to come up with, while building a motoric HTML5 game for the NodeKO contest. The technologies used in the game were: Node.js, express (serving static content), Socket.io (letting the client and server communicate, Sylvester.js (a vector library for the physics engine) and jQuery.

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