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  • The Microgaming Idea Factory: Innovation in Practice within a Leading Online Gaming Software Company

    by Helen Walton on  May 06, 2017

    It’s easy to get so bogged down in the pressure of daily work that we don’t have time to think creatively or space to implement ideas. We talk about empowering staff, but few are offered any opportunity to innovate outside their direct role. Microgaming built the Microgaming Idea Factory to ensure innovation was company-wide. Winner of The Spark Award 2017, sponsored by hotelbeds.

  • Creating a Creative and Innovative Culture at Scale

    by Matti Klasson on  Mar 31, 2015 5

    King Digital Entertainment needs to foster a creative and innovative culture with engaged and motivated people to create fun games. They have established an environment with freedom and trust, with space for experiments, exploration, and learning, to make people happy. Experiments and lessons from the engineering organization showing continuous improvement of HR-related processes and topics.

  • F# Deep Dives Review and Author Q&A

    by Sergio De Simone on  Feb 18, 2015

    F# Deep Dives, edited by Tomas Petricek and Phillip Trelford, is a new book aimed at showing what is the business value that using F# brings in practice. The book presents 11 real industrial scenarios and the way F# allowed field experts to solve them using a functional-first approach. InfoQ has interviewed Tomas Petricek, co-editor of the book.

Hello App Inventor: Book Review and Interview

Posted by Savita Pahuja on  Dec 25, 2014

Hello App Inventor is an android application development-programming book authored by Paula Beer and Carl Simmons. This article is a book review and Q&A with the authors about the book.

Behavioral Analysis for Mobile Apps

Posted by Ralph Winzinger on  Nov 24, 2014

Mobile channels are getting more and more important - consequently, the concepts of website optimization and customer behavior analysis are being transferred to field of mobile applications.

Interview with Ian Hughes on Virtual Environments and Gaming for Product Development

Posted by Ben Linders on  Aug 05, 2013

Ian Hughes about mixing the physical world and the virtual world: How virtual technology helps people to meet, communicate and collaborate, and how games help us to develop and learn new skills. 1

Developing Motoric Games with HTML5 - The Making of VeloMaze

Posted by Raimo Tuisku on  Dec 19, 2012

In this article Raimo explains the challenges and the solutions he had to come up with, while building a motoric HTML5 game for the NodeKO contest.

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